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 Post subject: Re: Civilization 5
PostPosted: 20 Feb 2010, 20:24 
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Joined: 14 Oct 2003, 13:52
Posts: 5706
Civ 2 is still by far my favourite.

Civ 4 is pretty, has some neat mechanics, but ultimately just fails somehow.

And hex based games? Man, I thought they died with SSI... (not for the better, either...)


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 Post subject: Re: Civilization 5
PostPosted: 23 Feb 2010, 03:58 
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Joined: 22 Oct 2009, 21:34
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I prefer Civ4 then Civ3. My dad loves those games, pretty sure he will pick this up as well (though currently he and the rest of my family back home have been corrupted by Farmville).

I will get this though, for sure.

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 Post subject: Re: Civilization 5
PostPosted: 24 Feb 2010, 11:26 
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Joined: 22 Aug 2007, 19:00
Posts: 647
Finally, hex squares :mrgreen:


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 Post subject: Re: Civilization 5
PostPosted: 27 Mar 2010, 06:23 
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Joined: 15 Jun 2007, 08:54
Posts: 13
I'm happy about hexes instead of squares. It'll feel a little weird for a Civ game -- more like one of the old Avalon Hill board games -- but I'm eager to see how that change works.

What I just don't know about yet... no stacking.

That's going to be a huuuuuuuge change -- will it feel right if armies are spread out all over the board, or will that make maps feel too small?

[mutter mutter]


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 Post subject: Re: Civilization 5
PostPosted: 27 Mar 2010, 06:27 
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Joined: 14 Nov 2006, 15:48
Posts: 2356
Finally, hex squares :mrgreen:


Square implies 4 corners :p


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 Post subject: Re: Civilization 5
PostPosted: 27 Mar 2010, 20:08 
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Joined: 07 Jul 2007, 23:55
Posts: 2866
Yea! I can now move in six directions instead of eight!


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 Post subject: Re: Civilization 5
PostPosted: 30 Mar 2010, 01:45 
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Joined: 28 Jun 2009, 22:17
Posts: 760
I wonder how this game will turn out ...

Civ 1 was a nice surprise but so easy... I remember beating the game with starting units & a single city LOL
Civ 2 was good but too easy...
Civ 3 was not as good plus at some point, turns with lots of cities/units took dozens of minutes to process ...
Civ 4 is good, Civ 4 modding capabilities are just pure awesomeness ...
dll improvements, AI improvements, statistical data & UI improvements...
but also, bigger map sizes ...

also Civ 4 combat is a bit more interesting when you actually need different units to handle different countries/threats or even conquer cities...


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 Post subject: Re: Civilization 5
PostPosted: 30 Mar 2010, 22:37 
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Joined: 14 Oct 2003, 13:52
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I loved Civ 2. If it was fixed to work on Vista/Win7 and was released on Steam, I'd clock up hundreds of hours on that.

And Civ 2 was only easy on the lower difficulty levels. Once you got to Prince or higher, the AI started getting mean...

But my main like of Civ 2 was there was no "pretty" to distract you from the game. Civ 4 is great, but I get bored with the 3D "fluff".


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 Post subject: Re: Civilization 5
PostPosted: 30 Mar 2010, 22:57 
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Joined: 07 Nov 2005, 04:16
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Civ 1&2 felt more abstract than their sequels, thanks to the lack of 3D fluff, and I think they were better games because of it. Aside from animated 3D units getting boring quick, it just looks wrong to see a Godzilla-sized spearman towering over the city he's defending.


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 Post subject: Re: Civilization 5
PostPosted: 30 Mar 2010, 23:57 
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Joined: 07 Jul 2007, 23:55
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also Civ 4 combat is a bit more interesting when you actually need different units to handle different countries/threats or even conquer cities...


Until it becomes a tactical nuke fest.


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