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PostPosted: 25 Feb 2010, 22:33 
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[quote]Uh, almost every 360 game is letterboxed.



Yep, and console versions look like sh*t anyway.
Says the guy who knowingly bought a game that doesn't support multi-mon! :doh

And I hate to break it to you but games that are specifically console ports won't look a lot better on the PC. Often times the FPS will be a lot worse too (e.g. GTA4). So why wait many months for a PC release (I played AC2 last year already) just to get shafted by the multitude of PC problems?

I expect that the permanent internet connection will watch for any code-injection attacks on the game, thus breaking the possibility of a 3rd party fix for this.

What makes you say that, how does having a permanent internet connection make it easier? They still have to load the code locally to scan the memory for any changes.


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PostPosted: 26 Feb 2010, 00:19 
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And I hate to break it to you but games that are specifically console ports won't look a lot better on the PC. Often times the FPS will be a lot worse too (e.g. GTA4). So why wait many months for a PC release (I played AC2 last year already) just to get shafted by the multitude of PC problems?


I think most console ports look and run a LOT better on PC actually, and yes even GTA4 is one of them. That game is 10 times better on PC, and I played it 50 hours on Xbox so I should know. GTA4 was so much better on PC I waited a year to play the expansions because I could not imagine playing the crappy Xbox version again.


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PostPosted: 26 Feb 2010, 00:30 
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Says the guy who knowingly bought a game that doesn't support multi-mon! :doh

And I hate to break it to you but games that are specifically console ports won't look a lot better on the PC. Often times the FPS will be a lot worse too (e.g. GTA4). So why wait many months for a PC release (I played AC2 last year already) just to get shafted by the multitude of PC problems?



GTA 4, as you mentioned (and StigingVelvet), looks a LOT better on PC than on consoles. And AC2 will look too, since the PC version supports much higher resolutions and multi-sampling modes up to 8X (as opposed to the console version which only supports 2X) - source http://www.pcgameshardware.com/aid,704779/Assassins-Creed-2-PC-is-DX9-only/News/ .


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PostPosted: 26 Feb 2010, 06:39 
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The jump to 1080p (or higher) in most games alone is worth dealing with PC hassles for me. GTA4 on top of that had much better textures, greater draw distance and mouse aim for the shooting.

Despite complaints of "bad console ports" it is extremely rare for a PC version to be worse than the console one, or not better somehow. Double Agent, Resident Evil 4 and Saint's Row 2 are probably the only "better on console" games I have played, and even they have some advantages on PC... the mod community for RE4 for example.


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PostPosted: 26 Feb 2010, 08:39 
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On the "ports look better on PC" argument take a look at Prototype. I played and beat the game over my summer vacation. When I got back to school my roommate showed it to me running on his xbox360 through a 1080p HP monitor. I was disgusted at how bad it was in comparison.

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PostPosted: 26 Feb 2010, 09:05 
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Sure, most of the time the console ports will look better on PC, but if it's at the cost of <30 FPS then it is essentially unplayable.


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PostPosted: 26 Feb 2010, 12:27 
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Sure, most of the time the console ports will look better on PC, but if it's at the cost of <30 FPS then it is essentially unplayable.


Umm, they also run at higher framerates than on console too dude.


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PostPosted: 26 Feb 2010, 18:44 
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:( This was one of the games I was looking forward to on eyefinity. All this DRM stuff, $60 price tag (looking at you infiinity ward), and no triple wide support is making me feel terrible for holding out. My friend has the Xbox360 version... what stops me from just borrowing that? Sigh.


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PostPosted: 27 Feb 2010, 07:43 
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[quote]Sure, most of the time the console ports will look better on PC, but if it's at the cost of <30 FPS then it is essentially unplayable.


Umm, they also run at higher framerates than on console too dude.

I think the bigger issue here is that by the time you throw in eyefinity resolutions like 3840x1024 or higher you may end up getting substantially inferior FPS than playing it at 1080p (similar to that on a console). At that point I basically have to be playing with all the graphics settings looking inferior (resolution not with standing) or play it on a single monitor at which point I might as well have bought it for the console (at least if its not a shooter, shooters you need the superior M&K).

To me, PC games aren't very enticing if they don't support EyeFinity (sick of devs doing Vert-), except for their superior control schemes.

Then there's some games which are good ports, like say Mirror's Edge 2, I maxed it out and it looked beautiful and got great FPS. The only performance difference between good and bad console ports is whether or not they bothered to optimize for PC.

Now I play more PC than anything and usually only get console-only games on console (it just so happened AC2 was console only when I bought it, guess it's trendy nowadays to delay PC releases to prevent piracy -- guess nobody told them you can pirate console games too. only 1 million xbox live users were banned last year).

Personally I wish they bothered to make it run well on the PC, but if they're not going to bother I'm not going to stress out..


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PostPosted: 27 Feb 2010, 08:45 
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than playing it at 1080p (similar to that on a console).

The two major consoles run 90% of the games at 720p.
1% at 1080p.
The other 9% run at 640p or something like that.

that is all.

Percentages are estimated.


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