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PostPosted: 02 Feb 2011, 07:33 
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Sent you an add: should be showing up as ATimofyToThePast.

I'll shoot you the guest pass whenever you accept, lol.


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PostPosted: 02 Feb 2011, 21:30 
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BTW, here's a tutorial of what we did.

This tutorial is for Monday Night Combat, to increase the FOV, as that can't be done through game interface OR through .ini manipulation.

REQUIREMENTS:
Cheat Engine 6.0
Monday Night Combat for PC
PC
A LOT of patience


First, run Cheat Engine 6.0(32 or 64 bit, whichever works for your computer) in admin mode.

Then run Monday Night Combat, in whatever way you normally would. Press Alt+Enter to get it in Windowed mode if it isn't already such.

Alt+Tab to Cheat Engine and go to the little computer icon on the left side near the top. Click it, and find the process for Monday Night Combat

(hint: it will be named "00---mnc.exe" where "-" is a random number) and click open.

This is when you Will change the byte search dropbox under the search tab. Change it to "Float", then type in the search box "70.0000" exactly(no

quotes).

Alt+Tab to Monday Night Combat. It should be at the main menu by now. Click "Single Player" mode and let it load and select things like the map and

press the start option, until you get to picking your character. Alt+Tab to Cheat Engine.

Run the search now, and you should come up with some results (totalling under 100). Now we need to eliminate a few right of the bat, so press "Next

Scan" a few times until you're sure the result #'s will go down no further. Highlight all the results and use the red arrow to bring them down to the

edit part of Cheat Engine.

1) You'll Select half of all the results in the edit section, and press enter.

2) Edit the value you see to the FOV you need, and see if all of them change without the actual FOV changing. If all of them do, then delete them and

follow these numbered directions again. If not, move to direction 3.

3) If the game switches to your resolution, then delete all the values NOT selected by you in the edit part, and change all of the values changed to

YOUR FOV(ie not 70) back to 70. Then follow the numbered directions again. Follow these directions until finally you end up with the only two values

that actually control the FOV.

When you have these values, there is no point to saving them, because they will change on next start-up of Monday Night Combat. Enjoy it for now,

because though this works for every Single and Multiplayer map, it takes about a minute and a half to do, maybe faster if you get really good at it.



On to theory here for the Widescreen fixer. Every time this game starts up, the values are somehow different which is why we can't save them and just

load them right up on Monday Night Combat with Cheat Engine. Now, Shadow of the Colossus for Ps2 had a somewhat similar issue, which is that based on

the starting point for the game(where in the world your 0,0 position is) determines where everything else will be made in the game. By getting this

code, people were able to make position and speedhacks for the games. Theoretically, the same should be able to be said for this game. You just have

to find your "anchor" in Monday Night Combat, which is the one starting value/code that determines how everything else in the game is situated or how

it reads out. If you find this "Anchor" you can write an algorithm to point to all the correct lines to be edited by Widescreen Fixer, thus fixing

the issues. Just put your FOV into Widescreen fixer, let it find the start point, Widescreen fixer then finds all of the appropriate code, and

changes their values to your FOV and et voia it's done.

Tutorial by Fantafaust, pics by LeonHikari, uploader and fellow tester Suiken_2mieu

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PostPosted: 05 Feb 2011, 03:46 
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Joined: 05 Feb 2011, 03:32
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Edit 4, and final edit. Tutorial will be coming along eventually:


So, Suiken_2mieu, Fantafaust (not registered here), and I basically spent all day trying to get MNC to run correctly. Let me tell you, it is a royal pain in the ass. Using HaYDeN's FOV of 70, and a copy of CheatEngine6 we decided to investigate how to fix this. The number to search for is 70.0000 and is a float. We kept searching and found out that there's two numbers that change the FOV, and about 5 that change when the FOV is changed. We also discovered that, well, the space in memory for the FOV likes to move depending on what's going on. While you can change the FOV and restart that same game over and over again and it come out working fine, going to a new single player mode, or entering multiplayer in general will cause the FOV to reset forcing you to hunt down the place in memory (this time completely different again). Why the game does this I'm not sure of, but I can definitely say that you're going to have a hell of a time trying to play this for any amount of time over multimonitor with the correct FOV.

Now, we may be wrong. There might be something we didn't find... I hope so, or else this game is pretty much unplayable until the developer fixes it.


I'm registered now, lol.

The issue isn't that the value changes. The issue is that the value is different in different game modes, though a few modes have the same values. However, every time you reset the game, the values change address. So, as said in my tutorial, the issue isn't that the value moves in-game, it's that the value is different game to game. Switching to a different mode or stage does not cause an FOV reset, it's just using a different address for that particular mode. I suppose you could just find all the FOV modifiers in Cheat Engine and change them to your FOV; then leave Monday Night Combat on permanently. You'd never need to re-search for them lol. But then you run into issues computer-wise so.... eh.

And what happened to getting Suiken the pics for that tut? It'd be a lot easier for others if you supplied the pics and he edited them in. :P


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PostPosted: 05 Feb 2011, 17:50 
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...
And what happened to getting Suiken the pics for that tut? It'd be a lot easier for others if you supplied the pics and he edited them in. :P

Well I would love to edit in the pictures, but Leon has yet to send me any. Blame it on the alcohol.

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PostPosted: 05 Feb 2011, 22:09 
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Blame it on the alcohol.

lulz I don't think that's applicable here.


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PostPosted: 05 Feb 2011, 23:52 
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What other values did you find?

I know the overhead view is 90 and the zoom value is 66 and of course 70 for in game.

I have the 1 day trial gifted, but I'd like to solve the letterboxing on the loading screens and cutscenes first before I activate it.

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PostPosted: 06 Feb 2011, 10:46 
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What other values did you find?

I know the overhead view is 90 and the zoom value is 66 and of course 70 for in game.

I have the 1 day trial gifted, but I'd like to solve the letterboxing on the loading screens and cutscenes first before I activate it.

I didn't find any other values. I still haven't bought the game. I think it might be good to look up 1.7777 +or- a few 7's. Since the game defaults to 16:9 for letter boxing.

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PostPosted: 06 Feb 2011, 11:44 
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nah those values have no effect, they are present tho.

its pretty much one of the very first things you look for.

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PostPosted: 23 Feb 2011, 05:19 
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Well if I ever can get back over to Leon's house, I'll be sure to go to work at tweaking some more of the less standard values. I have some theories on it. But apparently he's also having issues with Postal 2, so we'll see how that WHOLE day goes. lol


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PostPosted: 23 Feb 2011, 13:41 
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I found all the values, FOV for the cutscenes, overhead FOV, cut scene aspect ratio etc - need to generate pointers for all of them, even the aspect ratio ones shift on minor scene changes...by the time you've even searched for the values, its position has shifted.

As an example the aspect ratio on 16:10 (I think from memory, it was some time ago and I only have it in a txt file with no label) is 1.46587, may have been 4:3, they are slightly larger/smaller than the typical values, eg. 1.33333 is more like 1.34xxxxx

Just far to busy at the moment to do this one - its a monsterous task... as with all UE games - simple memory editing with something like cheat engine is not going to do it.

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