Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
It is currently 17 Nov 2024, 06:43

All times are UTC [ DST ]




Post new topic Reply to topic  [ 8 posts ] 
Author Message
 Post subject: Emulation? You got it.
PostPosted: 13 Apr 2011, 09:37 
Offline

Joined: 21 Sep 2010, 21:24
Posts: 16
These are videos I did in the past, I need to finish doing my collection of Gamecube, N64, and Dreamcast games. All of these videos are 48:10 and are formatted to run as such on any 48:10 setup.

Sonic Adventure 2 (Dreamcast):


Sonic Adventure (Dreamcast):


Sonic Adventure 2 Battle (Gamecube):


Sonic Adventure DX (Gamecube):


Mario Kart Double Dash (Gamecube):


Dragon Ball Z Budokai (Gamecube):


Super Smash Bros Brawl (Wii):


Super Smash Bros Melee (Gamecube):


Sonic Colours (Wii):


Sonic Fan Remix (PC):



Let me know if you're interested in seeing any certain games done and I'll try to do them if they actually cooperate.


Top
 Profile  
 


PostPosted: 13 Apr 2011, 14:33 
Offline
Insiders
Insiders
User avatar

Joined: 20 Aug 2009, 04:20
Posts: 2351
Location: Virginia
Just saying, SFR is not emulation. :P

_________________
System Core: | Intel Core i5-2500K + ASUS P8Z68-V + 16GB Corsair XMS3 DDR3 1333 MHz | Win7 x64 | MSI R7970 Lightning 3GB [1105/1400] |
Display: | 3 x Dell Ultrasharp 3007WFP-HC @ 7680x1600 | Dell u3011 |


Top
 Profile  
 
PostPosted: 13 Apr 2011, 19:55 
Offline

Joined: 21 Sep 2010, 21:24
Posts: 16
It goes in that vein though, and if you can't see: it's clearly labeled as PC :P


Top
 Profile  
 
PostPosted: 14 Apr 2011, 19:08 
Offline
User avatar

Joined: 22 Oct 2009, 21:34
Posts: 567
Off-Topic: Whenever I hear or see "You got it" I always think of Home Alone.

On-Topic: Looks good, I want and need to play Sonic Adventure 2 again.

_________________
Professional... well I'll figure that out.



"I sense something, a presence I've not felt since......."


Top
 Profile  
 
PostPosted: 25 Apr 2011, 03:40 
Offline

Joined: 09 Feb 2006, 00:23
Posts: 48
I'd be interested to know what shenmue looks like, and if you found and way to hack the hud to be centered

edit: just tried it out myself, it seems some games dont support "extra geometry" and are just rendered black (like Soul Calibur)

In most games, the extra geometry is what the game is trying to render in the background, as seen in REZ.






I was REALLY impressed with Shenmue's dynamic loading - literally everything except the game map is loaded on the fly, out of the edge of the screen - including people, objects, etc - it is really distracting and nearly impossible to play regularly -but still impressive.








Since NullDC went open-source, I'm sure someone can find a way to hack dynamic loading, or to disable it somehow - unless it's hard-coded, which should vary game to game.


Top
 Profile  
 
PostPosted: 25 Apr 2011, 09:13 
Offline
Insiders
Insiders
User avatar

Joined: 20 Aug 2009, 04:20
Posts: 2351
Location: Virginia
...I was REALLY impressed with Shenmue's dynamic loading - literally everything except the game map is loaded on the fly, out of the edge of the screen - including people, objects, etc - it is really distracting and nearly impossible to play regularly -but still impressive.

~SNIPPED~

Since NullDC went open-source, I'm sure someone can find a way to hack dynamic loading, or to disable it somehow - unless it's hard-coded, which should vary game to game.


From my experience (especially on the dreamcast) most consoles games, as long as they aren't small areas, usually start loading things just off screen. This helps with RAM limitations.

_________________
System Core: | Intel Core i5-2500K + ASUS P8Z68-V + 16GB Corsair XMS3 DDR3 1333 MHz | Win7 x64 | MSI R7970 Lightning 3GB [1105/1400] |
Display: | 3 x Dell Ultrasharp 3007WFP-HC @ 7680x1600 | Dell u3011 |


Top
 Profile  
 
PostPosted: 07 May 2011, 09:08 
Offline

Joined: 09 Feb 2006, 00:23
Posts: 48
I understand that, but how do we decrease those limitations?


Top
 Profile  
 
PostPosted: 09 May 2011, 06:40 
Offline
Insiders
Insiders
User avatar

Joined: 20 Aug 2009, 04:20
Posts: 2351
Location: Virginia
I understand that, but how do we decrease those limitations?

You'd need to find the value of the draw distance (sideways draw distance?) in memory and change it using something like cheat engine (memory injector).

_________________
System Core: | Intel Core i5-2500K + ASUS P8Z68-V + 16GB Corsair XMS3 DDR3 1333 MHz | Win7 x64 | MSI R7970 Lightning 3GB [1105/1400] |
Display: | 3 x Dell Ultrasharp 3007WFP-HC @ 7680x1600 | Dell u3011 |


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 8 posts ] 

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 5 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  




Powered by phpBB® Forum Software © phpBB Group