Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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PostPosted: 20 Aug 2011, 17:50 
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Anything above 60 doesn't matter either (most monitors are 60Hz, lets say yours is 75 then the max fps is 75, etc) because the extra frames will just get dropped. Fast vs midlevel framerate (lets say between 30-60) doesn't matter much either unless you're a professional level player that has memorized all the animation timings and cancels. Then there's the <30FPS which is kind of annoying (in any game, due to stuttering) but rest assured this game will run on 5 year old PCs just fine. http://www.diablowiki.net/Diablo_III_System_Requirements#PC_Minimum_System_Requirements

As for buying a special keyboard, they can't really detect that it's using macros now can they? It just sends keyboard commands as normal. It comes down to having to expressly support something or not (macros are free, better fps is free, etc).


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PostPosted: 21 Aug 2011, 23:57 
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Joined: 14 Dec 2009, 10:13
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Actually there are better keyboards. I happen to be in the market for a keyboard upgrade, and found there is an entire subculture of geeks that write wikis for mechanical keyboards. There are big differences from Cherry Blue, Black, and Brown switches, and different genres of games that work better with which. These premium keyboards cost upwards of 80 to 150$ btw.


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PostPosted: 22 Aug 2011, 02:41 
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It's a single-monitor only game, and that's because the game literally only pulls info from the servers for a specific distance away from the character for bandwidth reasons. The game is also built with those limitations in-mind: edges of maps don't extend way out.

Also, being able to see way out to the left or right of your character really wouldn't help that much. Triple monitor is cool for first/third person where you're getting a larger peripheral view, but in a fixed isometric camera it doesn't make a whole lot of sense.


Now that is lame :(


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PostPosted: 22 Aug 2011, 12:26 
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so if it only pulls enemies on 1 screen you can just aggro all mobs then run to the next screen and they will despawn?


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PostPosted: 09 Sep 2011, 00:19 
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Here's some rough comparison shots, Hor+. I'll leave the full DR up to someone with triple monitors.



:)

Also It really should be noted that Bashiok really doesn't know much about the Eyefinity support in D3 as noted here.
I don't know though, maybe it'll just work out of the box and all the weirdness that would go with being able to see far beyond the play area that the game is designed to show.


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PostPosted: 09 Sep 2011, 03:55 
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Joined: 15 Jan 2011, 03:20
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I don't have beta access, but I have downloaded the client and I can get to the menus. The highest resolution I can choose is 1920x1080 even though I have a nvidia surround setup. So it looks like at least the beta doesn't support nvidia surround.


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PostPosted: 09 Sep 2011, 06:22 
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if you set the mode to full screen windowed it will allow you to run it at 5760x1080 - I don't have a key either (yet, fingers crossed) but I did (donno why) install the client.... looks like it will be the same as WOW.

This particular game/franchise is probably one my most enjoyed gaming experiences - it will run in surround (even if the "streamed information" functions incorrectly)... god damn it, it will.

Note to self: Befriend a person at blizzard for future BETA's.

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PostPosted: 09 Sep 2011, 06:39 
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Yay it would be awesome if you can fix it! I think that Blizzard has no idea what they are talking about a lot of games that were console ports and never expected to support eyefinity actually work, so why wouldn't a PC game support it. I'm sure with their "we don't give 2 craps about eyefinity users" attitude it would mean they won't bother proactively banning the ability of the user to run eyefinity.

It's not like they are concerned about balance that much considering they let people buy epics for real $$. But it's probably a good idea to keep it under wraps anyway, in case they will want to screw their customers like they always do.


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PostPosted: 09 Sep 2011, 06:40 
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yes - we'll get it working.

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PostPosted: 09 Sep 2011, 23:31 
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Joined: 15 Jan 2011, 03:20
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yes - we'll get it working.


hayden, i admire your tenacity and skill when making fixes for games that don't support surround vision/eyefinity.

but since d3 is "online only" wouldn't running a resolution fix be kind of risky? pretty sure that would be considered a 3rd party program and would subject your account to being banned. which sucks =(


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