[quote][quote]I've decompiled some of the interface .swf files.
Here's what I know:
- Most of the interface elements are positioned by calling the "Lock" method on the different MovieClips within each interface
- The "Lock" method is defined in __Packages.Shared.GlobalFunc, inside the SetLockFunction method
- The placements of each element are determined by Top-Right, Bottom-Left, etc. Each of these locations are defined based on the Stage's dimensions for the .swf movie itself
- Given the last point, it either means we'll have to define the dimensions of the .swf file from inside the game itself, OR someone with the correct resources can try to edit and recompile the interface's .swf files after redefining the SetLockFunction method to use arbitrary dimensions.
TLDR: Don't bother playing with the .swf files unless you have experience recompiling them. It's not the cause (but could potentially be hacked to fix things).
I have modified the swf file that I believe is responsible for the menus:) by the look of the content. now something very interesting is that the scene size is 1280x720 which give a locked 1.77..8 aspect ratio. I don't believe we can change this aspect ratio from withing the game's memory.
Now the only problem I am having is recreating the damn BAS file....... I am not a fallout3 etc modder so I am having trouble here. Anyone can tell me how to do this?
Best Regards,
Helifax
Try renaming the Skyrim -Interface.bsa after unpacking it. Game launches and still runs so it looks like it's defaulting to the unpacked files now.
YES!!! It worked...sort of:))) I could see it for like 2 seconds before my game crashed:))) (or I thought I saw it:)) ) It seems that the swf file was not properly created...so I need to work on the recreation of the SWF file.... (some more)
Thanks for the info;))
The sucky part is that the swf creation failed to missing resources...it looks like we need to decompile some more swf files....
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