So I played until the early hours this morning. I had been using Heilifax's solution up until I installed HaYDeN's solutinon .4a at around 5:00 a.m. MST this morning. The reason I updated to HaYDeN's solution is all of the sudden my game started crashing about every 20 to 30 minutes running Helifax's solution. So I checked back here on the forum's and found .4a and installed it. I assume this all started occuring because of the TestV.exe steam patch issue. Well after I installed Helifax's .4a solution I was up and running great again as far as I know and didn't have any more crashes. When I stopped playing everything seemed fine except I noticed that when I went in a dungeon I started getting clipping (right word?) on my side monitors in dungeons. All the walls in dungeons (and anywhere else for that matter if i get close enough) are now see through. This only happens on the side monitors. I am assuming this has to do with MSAA issues? This pretty much makes the game unplayable in 3 monitor mode for me. :(
I'm sure someone here will know more then me about this, but I'm pretty sure the clipping occurs due to a higher FOV. I'm probably wrong, and it is something else causing it. I have it going on, my FOV is normally 95-100. It's doesn't bother me to be honest.
While I'm on here, just like to report that Hayden's 0.4a fix appears to be working flawlessly. I did have dramas with the map, but I think it might be because I've edited my Skyrim.ini so I can "street view" the map. Other then that it's all good. I dont mind the zoomed in lockpick as I can actually see the lock now, it doesn't brake the game for me. Cheers again.