[quote]I've certainly thought about it. ;)
Not really in a position to start/commit to such a project myself, but it would indeed be cool to see such a community effort come to life.
Pretty much this, I've gave it deep consideration a number of weeks ago and came to largely the same conclusion, while it'll be fairly easy to find people who will go "Sure I'll help". Getting said people to continue to commit over an extended period of time required to make a game is another matter completely.
Plus the amount of work required to make even a simple game is not to be underestimated, its a large undertaking. Also such a project would be best as a free game, because if your going to source random people who will commit random amounts of time your going to have a nightmare in the long run when it comes to splitting the profits. Any such project would also require one person to lead and spearhead the effort, its all very well making a community effort, but if you don't have the one person with overriding control then the game can end up a mess of a number of peoples interpretations of the end result.
Yeah that's true the thing is finding a leader that can oversee such a big project over time. The thing is there are so many different engines out there that can soot our need. Like I'm hearing good things about Unity that allot of indie people have started adapting more.