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 Post subject: Nexuiz in 16:3?
PostPosted: 11 May 2012, 18:19 
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Joined: 10 May 2012, 23:50
Posts: 18
Hello,
I want to ask if anyone could gain experience with Nexuiz in 16:3 (5760x1080)?
I would buy it but I'm not sure if it supports this resolution.

Thank you.


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PostPosted: 13 May 2012, 06:00 
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Joined: 26 Jan 2010, 00:20
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The game is Hor+ but 2D HUD elements are stretched.



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PostPosted: 13 May 2012, 15:55 
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Joined: 16 Mar 2012, 00:47
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I found initial crossfire performance to be poor. Since it is powered by CryENGINE 3, using the Crysis2.exe profile in 3D Application Settings makes it scale properly at 5780 x 1060. The game looks great!


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PostPosted: 17 May 2012, 07:42 
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Joined: 29 Jan 2010, 08:10
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Can somebody please explain how to get Nexuiz to use the Crysis2 profile. (I don't have crysis 2) When I rename Nexuiz to Crysis steam is starting to complain.

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PostPosted: 19 May 2012, 03:12 
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Joined: 10 May 2012, 23:50
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Ok, thank you guys. Bought it and found it, that a XFX Radeon HD5670 is too less for playing on 5760x1080. I have to wait till I buy a HD7970.


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PostPosted: 22 May 2012, 12:18 
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Joined: 20 Aug 2009, 04:20
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Ok, thank you guys. Bought it and found it, that a XFX Radeon HD5670 is too less for playing on 5760x1080. I have to wait till I buy a HD7970.

Well yeah, it runs on cryengine 3.

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PostPosted: 05 Jun 2012, 13:28 
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[quote]Ok, thank you guys. Bought it and found it, that a XFX Radeon HD5670 is too less for playing on 5760x1080. I have to wait till I buy a HD7970.

Well yeah, it runs on cryengine 3.
Even if it ran on Cryengine 2, it wouldn't work too well on a 5670, I know this from experience, XD.


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PostPosted: 08 Jun 2012, 18:48 
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[quote][quote]Ok, thank you guys. Bought it and found it, that a XFX Radeon HD5670 is too less for playing on 5760x1080. I have to wait till I buy a HD7970.

Well yeah, it runs on cryengine 3.
Even if it ran on Cryengine 2, it wouldn't work too well on a 5670, I know this from experience, XD.
True, but I feel they should have made this on the unreal engine, but I guess it would feel too much like unreal. Bleh.

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