I think someone has already suggested this helifax, but why not make it the same as your hack from the original version .... that was good enough!!
I appreciate that you are doing more fancy stuff with memory here, but it doesn't really matter at the end of the day.
You really want a fix like the original version? where the hud and stuff is stretched..? I can provide one:) but I think this one is better if the correct pointer for the text resolution is found, dont you agree?
Anyone tried to enable/disable the fix after in-game and press the workaround key until they see the hud changed (and then try a conversation) It is possible the value is not written correctly the 1st time:)
Best Regards,
Helifax
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Yes ... I've tried all combos & variations of fix on/off and work-around on/off. No dialogue.
And yes, I do agree that the solution you are seeking is far superior, but as it stands, it's just not playable with the patch version. I appreciate the fact that you would rather hack away (:-)) at a permanent solution, but in the interim, could you please (pretty please) release the original fix upgraded for the patch. I, in all honesty, I don't mind sacrificing an "all or nothing" for a "near enough is good enough". It's like root cause analysis in ITIL ... let Problem Management (you) run with the issue in the background whilst the end-users (us) are content and working with a temporary solution provided by Incident Management (you) :-)
I've got 3 friends that agree with me ... your ears should have been burning (pleasantly so) last night :-)
Yes ... I've tried all combos & variations of fix on/off and work-around on/off. No dialogue.
And yes, I do agree that the solution you are seeking is far superior, but as it stands, it's just not playable with the patch version. I appreciate the fact that you would rather hack away (:-)) at a permanent solution, but in the interim, could you please (pretty please) release the original fix upgraded for the patch. I, in all honesty, I don't mind sacrificing an "all or nothing" for a "near enough is good enough". It's like root cause analysis in ITIL ... let Problem Management (you) run with the issue in the background whilst the end-users (us) are content and working with a temporary solution provided by Incident Management (you) :-)
I've got 3 friends that agree with me ... your ears should have been burning (pleasantly so) last night :-)
Damn damn damn:P
I thought it would work..for some reason on my PC works everytime...damn.. I cannot make the list of pointers going down and apparently this pointer works for me and some other fellows.
Anyway:) I understand you point of view and totally agree with it. I will release an updated version of my original plugin in the mean time while I get this one sorted out and working for all people:)
Stay tuned.
Edit: I still require some information though:
- You start a conversation
- You press the workaround key - Do you see the FOV changed?
- You press Enter (and blindly select a conversation). Once the conversation is done do you see the dialogs in the upper part of the screen?
- After you end the conversation do you see the HUD squished on the Y axis?
- Pressing the workaround key returns it to the normal state?
Edit2: I found out what the problem is:) looking for a fix:)
Edit3: Made a small correction in the code. Please let me know if this solves the issue!
_________________ WideScreen Fixer... Fixes your Surround problems to give a gorgeous 3D Surround Experience! WideScreen Fixer
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No good heli .... there is no change to the symptoms.
- You start a conversation
OK
- You press the workaround key - Do you see the FOV changed?
Yes
- You press Enter (and blindly select a conversation). Once the conversation is done do you see the dialogs in the upper part of the screen?
No
- After you end the conversation do you see the HUD squished on the Y axis?
No
- Pressing the workaround key returns it to the normal state?
Yes
Also, switching to the inv locks-up the game. The good old original never crashed for me.....
No good heli .... there is no change to the symptoms.
- You start a conversation
OK
- You press the workaround key - Do you see the FOV changed?
Yes
- You press Enter (and blindly select a conversation). Once the conversation is done do you see the dialogs in the upper part of the screen?
No
- After you end the conversation do you see the HUD squished on the Y axis?
No
- Pressing the workaround key returns it to the normal state?
Yes
Also, switching to the inv locks-up the game. The good old original never crashed for me.....
Ok understood:) Problem is, I use the same pointer / mechanics for the original plugin also. Will look more into it:) Thank you for the reply:)
_________________ WideScreen Fixer... Fixes your Surround problems to give a gorgeous 3D Surround Experience! WideScreen Fixer
Only website to show TRUE 3D Vision Surround Gaming Videos(viewable by anyone) only at 3D Vision Surround Gallery
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