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PostPosted: 25 Apr 2012, 02:12 
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Joined: 20 Apr 2012, 18:33
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Hi all

I found in another forum a possible fix for MP2 but the link for the necessary files is broken, so i was wondering if someone here have the files for this >:

http://redfaction.levels4you.com/forum.php?do=view&t=257001






also, could it work with max payne 1 too? because Increasing the FOV isn't what i want :l

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 Post subject: I am also interested in
PostPosted: 10 Jun 2012, 08:54 
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I am also interested in this.Nobody have those files?


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PostPosted: 14 Jun 2012, 07:20 
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True widescreen? pffft. how about triple wide?




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PostPosted: 14 Jun 2012, 09:23 
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True widescreen? pffft. how about triple wide?

How did you do that? Please share the solution.
I still play this game, but in a window.

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PostPosted: 14 Jun 2012, 09:27 
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It's a patch I'm working on, will release when completed. (maybe tomorrow)

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PostPosted: 14 Jun 2012, 11:57 
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It's a patch I'm working on, will release when completed. (maybe tomorrow)


Awesome, managed fixing bullet time effect on triple wide ? 8)


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PostPosted: 14 Jun 2012, 12:33 
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Yeah all fixed - altho there is one small problem, "viewports" through doors clip when they are 75% ish away from the center monitor, eg. turned 90 degrees away from a open door for example - if your looking at the center monitor you can't actually notice it tho suprisingly - unless your specifically focusing on it, but thats how the eyes works i guess.

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PostPosted: 29 Jun 2012, 03:48 
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Joined: 22 Jun 2012, 23:36
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So, HaYDeN, will the patch be finished and will it work on the first one? Thx in adv. for answer.


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 Post subject: Max Payne 2
PostPosted: 05 Jul 2012, 08:30 
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Could Hayden please supply an answer to the questions that were raised by the previous poster 'RT' as I'd also like to know when to expect your patch to be released and if theres any chance we'll see a patch for the original Max Payne too.
We look forward to your response.


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 Post subject: With no clipping issues?
PostPosted: 05 Jul 2012, 15:30 
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With no clipping issues? probably never to be honest. The engine is simply too entwined in the 4:3 aspect ratio.

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