I have been using the brilliant Parhelia and three screens for Surround gaming since it first came out ... and I have found that this is all down to the individual.
Some don't mind a restricted FOV ... some don't mind a stretched HUD ... etc... but whatever ... when there's a posting about a "solution" people want to hear the truth.
If there is a restricted FOV ... mention that there is a restricted FOV...
If there is a problem with the HUD ... outline the problem ...
People will find out when they try it for themselves so why not point this from the beginning so people can make informed choices and your credibility will remain intact ... :)
Matrox never announce a "Surround Game" that an individual has found without first seeing 3 or 4 screenshots ... so people can see for themselves.
It is all down to what the individual will accept ... honesty and clarity of the explanation of the "Solution" is what is needed.
BTW ...
umbra you mentioned this ....
what makes an acceptable widescreen solution to me is one that allows the content to fill the HDTV resolutions and the common PC widescreen resolutions like
1280x720 or 1440x900 without any distortion of 3D geometry. Distortion of 2d displays (HUDs) is acceptable, and expected.
I assume when you say "without any distortion of 3D geometry" you mean a view that is squashed or has an incorrect aspect ratio.... because distortion of 3D geometry will nearly always take
place ...whatever screen you have.
... here for example in Tribes Vengeance on a normal 19" screen ...
Look at the guy in the middle of this screenshot ... the crosshair is on him ...
Now look at the same shot with the guy nearer to the edge of the screen ... he is fatter ...
I haven't moved closer to him I have just turned so he is at the edge of the screen...
Here ... the same guy on my Surround setup ... even fatter as he gets further out in to the peripheral vision.
Try it on your screen for pretty much any 3D game ... you will see they nearly all stretch.
It seems ... the wider the screen and the nearer to the edge you get the bigger the stretch.