Still texture pop up issues I reported from the first beta that have seemingly gone unnoticed. If they can't even change the distance that textures are brought from low to high resolution, I am not holding my breath on the eyefinity issues anyway :)
It could be part their whole "it's not optimized yet" thing. We still don't have a DX10/DX11 rendering path. I kinda wonder just how much they can get done in a single month. Do they intend to beta-test the DX10/DX11 rendering engine on their own when they could have done so this beta? I get the feeling there's going to be a lot of bug reports come launch time when people try out the DX10/DX11 rendering path for the first time and seeing there are performance issues or something. Or that the aforementioned rendering path is not implemented as of yet when they said they'll have one for the game.