Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
It is currently 04 Dec 2024, 18:05

All times are UTC [ DST ]




Post new topic Reply to topic  [ 56 posts ]  Go to page 1, 2, 3, 4, 5, 6  Next
Author Message
 Post subject: Borderlands 2
PostPosted: 07 Sep 2011, 07:00 
Offline
Founder
Founder
User avatar

Joined: 13 Oct 2003, 05:00
Posts: 7358


Widescreen Grade: A
Ultra-Widescreen Grade: B
Multi-monitor Grade: B
4k Grade: Incomplete

Read Full Detailed Report - Borderlands 2

Borderlands 2 is a science fiction–based first-person shooter with RPG elements and the sequel to 2009's Borderlands. At the start of the game, players select one of four new characters, each with a unique special skill and with proficiencies with certain weapons. From then on, players take on quests assigned through non-player characters or from bounty boards, each typically rewarding the player with experience points, money, and sometimes a reward item.

Returning gameplay features from the first game will include the unique, cartoon-esque cel-shading graphic style, 3-branch skill trees, class-mods, and four-player online cooperative modes. New features include a more expansive and customizable weapons system, reworked four-seat drift-able vehicles and vehicle physics elements, and dynamic quest systems.



4:3


16:10


16:9


21:9


3x1



Last edited by skipclarke on 29 Jul 2013, 06:46, edited 3 times in total.
Edit


Top
 Profile  
 


 Post subject: Borderlands 2
PostPosted: 21 Dec 2011, 13:06 
Offline
Founder
Founder
User avatar

Joined: 13 Oct 2003, 05:00
Posts: 7358


Widescreen Grade: A
Ultra-Widescreen Grade: B
Multi-monitor Grade: B
4k Grade: A

Read Full Detailed Report - Borderlands 2

Borderlands 2 is a science fiction–based first-person shooter with RPG elements and the sequel to 2009's Borderlands. At the start of the game, players select one of four new characters, each with a unique special skill and with proficiencies with certain weapons. From then on, players take on quests assigned through non-player characters or from bounty boards, each typically rewarding the player with experience points, money, and sometimes a reward item.

Returning gameplay features from the first game will include the unique, cartoon-esque cel-shading graphic style, 3-branch skill trees, class-mods, and four-player online cooperative modes. New features include a more expansive and customizable weapons system, reworked four-seat drift-able vehicles and vehicle physics elements, and dynamic quest systems.



4:3


16:10


16:9


21:9


3x1



Last edited by skipclarke on 06 Aug 2019, 13:50, edited 3 times in total.
Edit


Top
 Profile  
 
PostPosted: 22 Aug 2012, 18:09 
Offline

Joined: 18 Dec 2011, 19:51
Posts: 2
Was looking around my usual run of PC shop websites and found a "Is your PC ready for Borderlands 2?" link. Amused, I went and checked it out, and noticed on the side bar the following...
This app supports:
SLI
3D Vision
3D Surround
PhysX

http://www.geforce.com/games-applications/pc-games/borderlands-2/gpu-analyzer

Support for 3D Surround... looks VERY promising.
Cheers


Top
 Profile  
 
PostPosted: 17 Sep 2012, 21:17 
Offline
Insiders
Insiders
User avatar

Joined: 31 Mar 2011, 02:10
Posts: 244
I'm hopeful for Borderlands 2 multimonitor support too. Per Nvidia's blog:

Released today, the new NVIDIA GeForce R304 drivers (version 306.32) are WHQL-certified and fully qualified with Borderlands 2 , supporting PhysX, SLI, Surround, and 3D Vision and with World of Warcraft: Mist of Pandaria supporting DirectX 11, SLI, Surround, and 3D Vision.


Given the poor support for Borderlands 1, though, I won't believe it until I see it. Other than that quote from Nvidia, I can't find anything claiming or demonstrating that Borderlands 2 will have multimonitor support. I guess we'll find out tomorrow, at least in the US.

*Edit: Borderlands 2 is also listed on Nvidia's official 3D Vision Surround supported games list. It's not really related, but I'd also point out that @catalystcreator has tweeted that a new CAP has been released for Borderlands 2 Crossfire support.


Top
 Profile  
 
 Post subject: I'm glad to report that
PostPosted: 18 Sep 2012, 05:35 
Offline
Insiders
Insiders
User avatar

Joined: 31 Mar 2011, 02:10
Posts: 244
I'm glad to report that Borderlands 2 multimonitor support is looking great in Eyefinity 5760x1080. So far, everything seems Hor+ and there's plenty of graphics options to adjust. Menus and HUD both scale properly and are centered. Cutscenes so far are limited to the center monitor. I haven't made it to a vehicle to test yet. Here are some screenshots:



Attached files


Top
 Profile  
 
PostPosted: 18 Sep 2012, 05:38 
Offline
Insiders
Insiders
User avatar

Joined: 31 Mar 2011, 02:10
Posts: 244
Here are screenshots of the in game video options:





Attached files


Top
 Profile  
 
PostPosted: 18 Sep 2012, 05:55 
Offline
I Donated
I Donated

Joined: 18 Jul 2007, 04:19
Posts: 513
Bifurk, have you tried using in-game text chat? For me, it seems to be off the screen. Not only that, but some (not all) movies seem to be cropped in.


Top
 Profile  
 
PostPosted: 18 Sep 2012, 06:10 
Offline
Insiders
Insiders
User avatar

Joined: 31 Mar 2011, 02:10
Posts: 244
I haven't had the opportunity to try text chat yet. I did find one menu that's super zoomed in just like the Borderlands 1 menus: Network Options. Here's what it looks like:

Attached files


Top
 Profile  
 
 Post subject: One thing that was uber
PostPosted: 18 Sep 2012, 06:20 
Offline
Editors
Editors
User avatar

Joined: 31 Jul 2006, 14:58
Posts: 1497
One thing that was uber important was weapon zoom on the first game, in higher fov it was really messed up. I assume that is fixed?

_________________
ViciousXUSMC on the Web - YouTube :: FaceBook :: Website


Top
 Profile  
 
PostPosted: 18 Sep 2012, 06:31 
Offline
I Donated
I Donated

Joined: 18 Jul 2007, 04:19
Posts: 513
One thing that was uber important was weapon zoom on the first game, in higher fov it was really messed up. I assume that is fixed?


Yes actually. There's a nice FoV slider, and sprinting no longer messes with the FoV.

Just some menus, like the network options above, and in-game text needs fixing. Other than that, they nailed just about everything I can think of!


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 56 posts ]  Go to page 1, 2, 3, 4, 5, 6  Next

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 37 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  




Powered by phpBB® Forum Software © phpBB Group