What your ini edit actually does is make the game universally vert-, so really its not much better then it is atm as you loss 2/3 of the screen you should get in a single monitor and the rest is just stretched to fit the monitor. That said, the fact it unifies the FoV across the board might make it easier for our devs to find a fix.
With note to that, AspectRatioAxisConstraint has no effect if bConstrainAspectRatio is true, but it does if its false, also FOVAngle has no effect at all.
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