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 Post subject: Re: Tomb Raider 2013
PostPosted: 05 Mar 2013, 18:47 
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Joined: 12 Aug 2006, 16:05
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Some Eyefinity Screenshots. I will be filling the gallery more and more as I progress in the game ;)

http://www.falcon2045.com/photos/screenshots/tombraider

:triplewide:

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Last edited by Falcon1 on 01 May 2013, 15:22, edited 1 time in total.

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 Post subject: Re: Tomb Raider 2013
PostPosted: 05 Mar 2013, 19:54 
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Joined: 13 Nov 2012, 22:20
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LordJuanlo wrote:
The game looks stretched when using Eyefinity in 3x1 + 1 extended monitor.


On my machine it looks stretched like yours using 3 x 16:10 monitors. Your having trouble with 4, I cant even get 3 to work.


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 Post subject: Re: Tomb Raider 2013
PostPosted: 05 Mar 2013, 19:57 
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Joined: 13 Nov 2012, 22:20
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Im having problems getting 3x 16:10 screens to work. It looks stretched like LordJuanlo's screenshots.
I reckon the auto aspect ratio isnt working properly.


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 Post subject: Re: Tomb Raider 2013
PostPosted: 05 Mar 2013, 21:18 
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Joined: 21 May 2011, 14:18
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Nvidia tech:

Get the latest nVidia Beta drivers for SLi and other thingies

Surround works flawless 3x16:10 monitors + bezel compensation
3D Vision works flawless. (enable Stereoscopic 3D) in the launched...it uses its own renderer...

=
3D Vision Surround works flawless..

The TrueFX hair crap looks weird and is a huge impact on the FPS (probably cause is AMD related PhysX wannabe).


I don't see any problems....for AMD have you guys tried to grab the latest drivers? and if you are using 3+1 monitors just enable 3 and disable the aditional "tools" one..

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 Post subject: Re: Tomb Raider 2013
PostPosted: 05 Mar 2013, 22:03 
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Joined: 24 Feb 2012, 03:34
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Working OK here on Catalyst 13.2b5 (need to update) across quadfire 7970s at 5860x1080. Haven't benchmarked various crossfire configs yet but it does at least appear to be utilizing GPU across the 4 as expected. I had to manually enter the aspect ratio in the key posted by Juanlo (thanks!) to get my bezel compensated resolution to work correctly. TressFX is glitchy, so my next step is to update to b7 and see if anything changes there. Otherwise the game runs well and works great.


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 Post subject: Re: Tomb Raider 2013
PostPosted: 05 Mar 2013, 23:18 
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The reason why it doesn't work properly for some quad/crossfire users will be the same reason flawless widescreen doesn't properly detect quad/crossfire.... AMD's API's are broken.

Bet single cards work perfect.

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 Post subject: Re: Tomb Raider 2013
PostPosted: 05 Mar 2013, 23:32 
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Joined: 05 Mar 2013, 23:28
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HaYDeN wrote:
The reason why it doesn't work properly for some quad/crossfire users will be the same reason flawless widescreen doesn't properly detect quad/crossfire.... AMD's API's are broken.

Bet single cards work perfect.


doesn't work on a single card either the "auto" aspect ratio just stretches across my 3 monitors, if i choose 16:9 it look okay but something still seems off like the fov or something. during cut-scenes it just looks a little too close. maybe that's just how the game is? should my aspect ratio be 16:9 if im using eyefinity on 3 23" moniters? :hide:


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 Post subject: Re: Tomb Raider 2013
PostPosted: 06 Mar 2013, 00:24 
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Tomb Raider looks perfectly fine with Nvidia so it isn't just Eyefinity that is supported, Surround works as well.

I do have some bad news though, the game will constantly CTD or hard-lock my PC with Ultimate setting (tressfx=off). I did however find this post over at Techgage and thought I should link it because there is a statement from Nvidia about the issue.

I do think this is a pretty pathetic situation considering how easily information can be accessed in this day and age. I know AMD backed this game but come on, why did Nvidia get shafted like that? Hopefully something will happen soon because like I said at Techgage, it's still not playable by any means.

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 Post subject: Re: Tomb Raider 2013
PostPosted: 06 Mar 2013, 00:29 
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Joined: 21 May 2011, 17:24
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I wouldn't say 3DVision or Surround is flawless with this game. The crosshair is still 2D at screen depth without any way to disable it, and the water sometimes renders incorrectly with the highest quality selected. TressFX in surround is also borked, as Lara's hair has a permanent blur effect applied to it in surround with this feature enabled, and it also flashes.


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 Post subject: Re: Tomb Raider 2013
PostPosted: 06 Mar 2013, 01:37 
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Joined: 05 Mar 2013, 23:28
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it looks like my comment didn't post. the "auto" aspect ratio is kinda broken for me, it does let me change it to 16:9 but i'm not sure if thats what it actually should be, it looks a little close up in cut scenes. running on 2 2gb 5850's with eyefinity 3x1 on 23" monitors with a resolution of 6040x1080 because of bezel correction 5750x1080 normally


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