Widescreen Gaming Forum

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 Post subject: Re: Dark Souls II
PostPosted: 26 Apr 2014, 17:27 
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Joined: 17 Nov 2013, 02:38
Posts: 14
LunisequiouS wrote:
Sorry for the double post (mods feel free to merge and remove this line)

Also: I've noticed you have a fair deal of information in the status window of Flawless Widescreen. The only thing that appears in mine is "Injecting...".

Running with 2x GTX680 in SLI @ 6040x1080 Bezel Corrected.


I'm having the exact same problems as this guy. No aspect fix, just "Injecting..." and all text vanishes.


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 Post subject: Re: Dark Souls II
PostPosted: 26 Apr 2014, 17:55 
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Joined: 26 Apr 2014, 07:00
Posts: 3
Found the solution. I had enabled "Override Display Detection (Manual)" in the settings dialog and that was causing the display adapter to be recognized as generic. Switched back to the default settings (All checked in "Display Detection Hardware Support") and "Enable Surround Assumption" with default values and now it works perfectly. Great fix!


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 Post subject: Re: Dark Souls II
PostPosted: 27 Apr 2014, 01:23 
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Editors
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Joined: 16 Nov 2005, 20:20
Posts: 82
HaYDeN wrote:
Known bugs remaining:

- Hit damage count (to the left above the health bar) is not visible. (I personally dont think this is worth the time to fix as it's diffcult to start debugging while keeping it on screen)

- FMV Cinematics are stretched. (low priority)


The party members menu is bugged (only shows up when you summong or join other players). The health bars jump everywhere and the names don't match up. If you need help testing this, I can join your game and AFK while you look for the solution.


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 Post subject: Re: Dark Souls II
PostPosted: 27 Apr 2014, 07:41 
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Insiders
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Joined: 14 Feb 2010, 13:39
Posts: 761
27/04/2014: Updated Dark Souls II fix - fixed hit damage text above health bar of enemies and party name.

_________________
Resident Jester - Flawless Widescreen - Widescreen gaming the way it should be.
[Steam Profile]

Want to keep Flawless Widescreen alive? Donate Here


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 Post subject: Re: Dark Souls II
PostPosted: 27 Apr 2014, 10:51 
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I Donated
I Donated

Joined: 18 Jul 2007, 04:19
Posts: 513
Phenomenal job Hayden! Works even better than the previous fix. :cheers:


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 Post subject: Re: Dark Souls II
PostPosted: 27 Apr 2014, 23:05 
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Joined: 27 Apr 2014, 22:19
Posts: 1
Hello, and great work! This is looking very promising.

However, while setting the game to borderless window removes the letterbox for 16:10 resolutions, it does not seem to actually be rendering @16:10 internally, but rather just cropping a 16:9 image. Here is a screenshot taken @1920x1200 borderless window, resized and superimposed over a screenshot taken @1920x1080 of the same area:

Image

Would be great if you could make it so it renders at 16:10 (and other ratios) internally.

Thanks and keep up the great work :)


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 Post subject: Re: Dark Souls II
PostPosted: 28 Apr 2014, 13:15 
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Joined: 17 Nov 2013, 02:38
Posts: 14
LunisequiouS wrote:
Found the solution. I had enabled "Override Display Detection (Manual)" in the settings dialog and that was causing the display adapter to be recognized as generic. Switched back to the default settings (All checked in "Display Detection Hardware Support") and "Enable Surround Assumption" with default values and now it works perfectly. Great fix!

Would you mind sharing your other settings?


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 Post subject: Re: Dark Souls II
PostPosted: 28 Apr 2014, 17:25 
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Joined: 16 Nov 2013, 12:33
Posts: 22
I dont know if its a game bug or a bug caused by the fix. But user messages aren't visible in the water.

Image

mfg


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 Post subject: Re: Dark Souls II
PostPosted: 28 Apr 2014, 19:51 
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Joined: 26 Nov 2011, 09:05
Posts: 95
Fix doesnt work for me..There is no text in game,game wont run in 6020/1080 resolution..Help someone!

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Intel i7-6850k gtx 1070 sli 3xPredator monitor NVsurround


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 Post subject: Re: Dark Souls II
PostPosted: 28 Apr 2014, 20:44 
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Editors
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Joined: 16 Nov 2005, 20:20
Posts: 82
This game is now VAC secured so I'm not sure if continued use of Flawless Widescreen will work. Hayden will have to chime in


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