I am SO with you Omega Man. I cannot for the life of me understand why developers don't get into the new millenium with widescreen. For the last 5-10 years, I have not purchased a single DVD movie that was NOT widescreen. Widescreen is everywhere when it comes to "non-gaming" entertainment (movies, DVD, plasma/DLP TVs, etc.) and now computer monitors are really heading that way. The console game developers get it, even though their base audience is still largely on 4:3 TVs.
I cannot imagine adding more resolution options (with related FOV) adds that much more to a development budget. Leaving a gamer to "hack" resolution settings in a command line (KILL DOS DEAD FOR GOD's SAKE) is asinine. Finally, a developer like Valve gets it right in Half Life 2. Just include a simple video option for Aspect Ratio (4:3, 16:9, 16:10) and custom resolutions (1920X1200, 1280x1024, or wwwwxhhhh).
Rant # 2 over.
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