I'm sorry I got it wrong ... :oops:
... if you take my first screenshot at 4:3 and stretch it's width to the same size as the second widescreen shot you will see that the width view is about the same.
BUT ... at 1600x1200 you have more height view so things must be squashed down vertically if you run it on a widescreen.
So ...
The stretched/squashed appearance
is greater if you run it at 1600x1200 on a widescreen.
At 1920x1200 it
is not stretched but you loose some view at the top and bottom. The HUD is stretched on a widescreen whartever the rez.
This is now 1600x1200 looks stretched on my widescreen (native desktop res 1920x1200) ...
click to enlarge ...
(I have scaled down the size of the screenshots ... so even when enlarged they are not at the true resolutions) ...
This it how 1920x1200 appears ...
click to enlarge ...
Edit : added this bit ... The HUD is stretched on a widescreen whartever the rez.