Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
It is currently 20 Nov 2024, 00:50

All times are UTC [ DST ]




Post new topic Reply to topic  [ 767 posts ]  Go to page Previous  1 ... 32, 33, 34, 35, 36, 37, 38 ... 77  Next
Author Message
PostPosted: 15 Nov 2015, 14:53 
Offline

Joined: 15 Nov 2015, 14:44
Posts: 1
First, I want to thank Haldi for the great work on this. What was once a great disappointment has now become an incredibly addicting and fun game thanks to your efforts.

I am having an issue though that I haven't seen anyone else mention before, so I'm wondering if I'm missing an easy fix for it. It seems that, when inspecting items, they are very compressed along the X-axis and stretched along Y. I don't mind that so much, but it is this is the same for the sniper scope, which I find to be more annoying since I use it a lot.

If anyone has encountered this or knows what I'm missing, please let me know.


Attachments:
File comment: Sniper Scope distortion
Untitled3.png
Untitled3.png [ 4.35 MiB | Viewed 15193 times ]
File comment: Stretched in Y
Untitled2.png
Untitled2.png [ 4.77 MiB | Viewed 15183 times ]
File comment: Compressed along X
Untitled.png
Untitled.png [ 4.99 MiB | Viewed 15173 times ]
Top
 Profile  
 


PostPosted: 15 Nov 2015, 15:48 
Offline

Joined: 15 Nov 2015, 15:40
Posts: 3
Thanks for all the hard work you guys have done and for sharing! :)

Running on Ultra settings with nvidia surround on 3 x 27" powered by 980ti


Attachments:
File comment: Free!
2015-11-15_00008.jpg
2015-11-15_00008.jpg [ 1.78 MiB | Viewed 13201 times ]
Top
 Profile  
 
PostPosted: 15 Nov 2015, 16:55 
Offline
Editors
Editors
User avatar

Joined: 08 May 2011, 18:58
Posts: 2286
Original Interface.ba2

Attachment:
Fallout4_2015_11_15_16_50_30_434.jpg
Fallout4_2015_11_15_16_50_30_434.jpg [ 930.44 KiB | Viewed 13222 times ]



Modified Interface.ba2

Attachment:
Fallout4_2015_11_15_16_52_27_271.jpg
Fallout4_2015_11_15_16_52_27_271.jpg [ 835.15 KiB | Viewed 13158 times ]



i don't have to much knowledge of game design and fixing FoV, but it seems like that's not something you can change by modifying the ExamineMenu.swf

_________________
We gonna send it to outa space!


Top
 Profile  
 
PostPosted: 15 Nov 2015, 17:14 
Offline

Joined: 14 Nov 2015, 18:17
Posts: 3
Haldi wrote:

Awesome! Thank you very much. I've modified the Favorites Menue and included that in a new Interface.ba2. Couldn't find anything in the MainMenu though :( seems like that's already on "false" have you taken a closer look at the main menu yet?


Looks like the main menu just has sprites you need to edit translate/scale in the matrix to fix.
I found 4 that needed to be adjusted in MainMenu.swf, and the scale/translate that made it look good on my display (which is 3440x1440):
Define Sprite (156) -> frame 1 -> PlaceObject2 (153): scaleX: 88064, translateX: -1250
Define Sprite (183) -> frame 1 -> PlaceObject2 (178): scaleX: 88064, translateX: -3720
Define Sprite (169) -> frame 1 -> PlaceObject2 (159): scaleX: 38060, translateX: -2380
Define Sprite (164) -> frame 1 -> PlaceObject2 (159): scaleX: 127143,translateX: -1250

I don't know if those values will work for every resolution or not, but you can give them a try. if they don't work, you will have to do some guess work to find the right numbers.


Top
 Profile  
 
PostPosted: 15 Nov 2015, 17:16 
Offline

Joined: 13 Jul 2014, 21:18
Posts: 7
Super looking forward to Hayden's plugin for this. Also Nvidia's SLI profile which they should've released day 1.


Top
 Profile  
 
PostPosted: 15 Nov 2015, 18:20 
Offline

Joined: 05 Mar 2011, 02:03
Posts: 32
Must be some real tough work or he's been real busy. He stated on release day that he was 9 hours in, that was 5 days ago.

I can only imagine the horror


Top
 Profile  
 
PostPosted: 15 Nov 2015, 18:21 
Offline
Editors
Editors
User avatar

Joined: 08 May 2011, 18:58
Posts: 2286
Took your values /3440*5760 almost a hit xD

Attachment:
Fallout4_2015_11_15_18_17_25_357.jpg
Fallout4_2015_11_15_18_17_25_357.jpg [ 603.56 KiB | Viewed 13134 times ]


Next try is Using the Screenshot, find correct pixel Position, and try to change it.






P.S what do you guys think about this Scope?
Attachment:
Fallout4_2015_11_15_17_57_43_270.jpg
Fallout4_2015_11_15_17_57_43_270.jpg [ 2.1 MiB | Viewed 13144 times ]




Edit:
FTS... no patience for that xD simply set the Scale from all of them to 0

Attachment:
Fallout4_2015_11_15_18_43_29_149.jpg
Fallout4_2015_11_15_18_43_29_149.jpg [ 715.65 KiB | Viewed 13151 times ]



Now the only thing that's left is the "Enter" and "Esc" Key prompt menue....
Same goes for the "Press ALT to keep breath" in the sniper mode, couldn't find that in the ScopeMenu.swf :(
I do have the brackets left and right, but no clue about Shade/Background ^^

EDIT 2:
Fixed the Scope stuff.....
It's simple, in the ScopeMenu.swf you set the Header to your resolution (aka 3840x720)
go to Frames/Frame1/PlaceObject2 (72)
Click on Matrix and activate "hasScale" to true
Set "scaleY : FB[nScaleBits] =" to 4 times your Y axis value in TWIPS (pixel x 20) in my case 720p x 4 x 20 = 57'600
Set "scaleX : FB[nScaleBits] =" to 3 times your result from Y Axis, in my case 57'600 x 3 = 172'800
Set "translateX : SB[nTranslateBits] =" to Your X Header Resolution / 2 * 20 = 38'400 to Center the HUD.

Attachment:
Fallout4_2015_11_15_19_43_30_586.jpg
Fallout4_2015_11_15_19_43_30_586.jpg [ 1.89 MiB | Viewed 13085 times ]


Attachment:
Fallout4_2015_11_15_19_43_42_795.jpg
Fallout4_2015_11_15_19_43_42_795.jpg [ 1.93 MiB | Viewed 13069 times ]






Here we go:


Attachments:
Fallout4 - Interface2.zip [21.33 MiB]
Downloaded 3702 times

_________________
We gonna send it to outa space!
Top
 Profile  
 
PostPosted: 15 Nov 2015, 18:49 
Offline

Joined: 15 Nov 2015, 18:37
Posts: 2
Hello all - I've been reading and added the ba2 file on page 20 - I've also made some ini changes so I can play in triple screen. I'm still struggling with centralising the scope and menus as per my screen grabs here. What have I missed please?
cutscenes - http://steamcommunity.com/sharedfiles/f ... =553304961
Scope


Attachments:
2015-11-15_00004.jpg
2015-11-15_00004.jpg [ 2.07 MiB | Viewed 13076 times ]
2015-11-15_00005.jpg
2015-11-15_00005.jpg [ 606.47 KiB | Viewed 13108 times ]
Top
 Profile  
 
PostPosted: 15 Nov 2015, 21:19 
Offline

Joined: 08 Dec 2011, 19:54
Posts: 41
Haldi you are freaking amazing. Like, wow. Thank you, all my respect to you.


Top
 Profile  
 
PostPosted: 15 Nov 2015, 22:02 
Offline
I Donated
I Donated
User avatar

Joined: 10 Nov 2010, 02:58
Posts: 264
Wow, thank you so much Haldi! This is some amazing work!
I tested your latest fix and everything works damn fine! Even scope is fixed! AMAZING!
Without you this would have been a "laptop-in-bed-Zzzz" game for me. Now I can fully immerse my self i the wasteland thanks to you! :cheers: :clap:

:savews:

_________________
| i7 6850K Broadwell-e @4.2Ghz | DDR4 32GB @3200Mhz| 2x Msi 1080 X | Asus X99 Deluxe II /H110i/AX1200iw |
| 3x Dell P2314H @ 5760x1080 + Philips 43" 4K IPS BDM4350UC Monitor + Oculus Rift CV1 |
| 1*Samsung EVO 960 500GB NVMe x4 gen.3 | 2x Intel SSD SATA III Raid 0 | 2x Intel SSD SATA III Raid 0 | 2x 2TB SSHD Seagate SATA III Raid 0 |
| Logitech G810 - G502 - G240 - G27 - G940 - | TrackIR 5 Pro | Saitek RHINO X55 HOTAS | Xbox One Elite Gpad |
Asus Vulcan Pro | Asus Xonar U7 | Sony STR-DE495P External Surround Home Cinema Reciever |


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 767 posts ]  Go to page Previous  1 ... 32, 33, 34, 35, 36, 37, 38 ... 77  Next

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 12 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  




Powered by phpBB® Forum Software © phpBB Group