Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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PostPosted: 16 Nov 2015, 19:30 
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Joined: 15 Nov 2015, 18:37
Posts: 2
Haldi - perfect! many many many thanks!!


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PostPosted: 16 Nov 2015, 23:57 
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Joined: 16 Nov 2015, 22:48
Posts: 17
New to the WSGF so Hi to all, have been lurking in the background for a while and found some really useful info in the past thanks.

Haldi and everyone else - thanks for all the time and effort put in so far you've made this long anticipated game so much more enjoyable (was really disappointing in having to turn off two screens).
I am experiencing a couple of issues running at 5760x1080 (normally run at 6048x1080) any help would be great:

Bezel compensation - is there any known fix for this?
Crosshair and command box - seem to be off to the left of center unless looking down the sights of a weapon.
Building and a few other menus - icons very small or compressed.

As for the green boxes I can live with that :)

Still all that said I'm loving FO4 more now that I can see it in glorious widescreen goodness.
Cheers.

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PostPosted: 17 Nov 2015, 01:27 
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Joined: 13 Nov 2015, 03:41
Posts: 5
Haldi wrote:
try adding this in you ini
[Display]
fDefaultWorldFOV=80
fDefault1stPersonFOV=90


I've tried adding it to both the Fallout4.ini and the Fallour4Prefs.ini

Neither seemed to help. Now, I was just adding the two values under the existing [Display] node. Should I be creating a new one?


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PostPosted: 17 Nov 2015, 02:03 
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Joined: 06 Sep 2011, 15:27
Posts: 213
DeusOmnia wrote:
I've downloaded the new interface file, I've adjusted my ini files, I've got everything running great in 5760x1080 except for the damn pip boy.

The pip boy screen is all smashed up and I can't seem to fix it.

[ { } ]

That is how my pipboy screen looks. I've tried adjusting the fov in game, but it doesn't help. Any ideas?


Since I can't see your screenshot I'll just make this suggestion. With the pipboy up, press your RMB when your mouse is over say the rad meter and it will either zoomout or zoomin.

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PostPosted: 17 Nov 2015, 04:00 
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Joined: 10 Nov 2015, 23:40
Posts: 5
I guess no one has had any luck with the slanted local map issue? I noticed that it's not just slanted, it's all skewed...local map is basically unusable. I still prefer 3 screens with no local map, of course.


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PostPosted: 17 Nov 2015, 04:11 
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Joined: 12 Nov 2015, 04:19
Posts: 4
anyone ever fix the crashing when unlock boxes?

nvm looks like my interface file was a few patches old doing good now :P


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PostPosted: 17 Nov 2015, 05:56 
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Joined: 17 Nov 2015, 05:41
Posts: 4
Does anyone know which file to edit to remove the green backgrounds from the VATS menu? I can't seem to find where those are.


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PostPosted: 18 Nov 2015, 02:38 
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Joined: 13 Jan 2013, 00:01
Posts: 9
So we have to pay 70$ and have to spend hours to tweak the game.

No thanks Bethesda.

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PostPosted: 18 Nov 2015, 18:23 
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Joined: 08 Sep 2015, 00:47
Posts: 37
GUYS, since the developers will never give a crap about us in this forum, I'd suggest to try and involve a few famous "game journalist/youtubers" in order to divulge the problem (lack of ultra wide support and complete indifference by the company).

It's probably our only chance to get heard and *maybe* even get an answer on the matter.

What do you think?


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PostPosted: 18 Nov 2015, 18:33 
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Joined: 24 Jul 2015, 21:06
Posts: 33
Francesco wrote:
GUYS, since the developers will never give a crap about us in this forum, I'd suggest to try and involve a few famous "game journalist/youtubers" in order to divulge the problem (lack of ultra wide support and complete indifference by the company).

It's probably our only chance to get heard and *maybe* even get an answer on the matter.

What do you think?


They sold 12 million units on the first day. I think they are pretty happy and don't give a **** about a small group like us being disappointed.

Their main concern were consoles, you can see how the game is structured. It is a console port and not the other way around.


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