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PostPosted: 25 Jul 2005, 21:43 
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Joined: 10 Jul 2005, 18:27
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Location: Madison, WI
I'm pretty sure this game has been posted here, before, many times. However, I did a search on the forums, and was not able to find the detailed information about it that should be posted. So, here is my thread on widescreen gaming in Call of Duty for PC.

When we make a game widescreen that does not already have widescreen settings, we need to 'hack' it, patch it, or simply switch the resolution and aspect ratio in the video settings of the game, which are usually found in the options menu.

In the case of Call of Duty, or CoD for short, one would use the 'hack' method. For CoD, we would browse to our Call of Duty Main folder (in my case C:Program FilesCall of Duty Game of the Year EditionMain), and open the config.cfg file with notepad, or any text-editing program.

Search for the following in red and change their values to your specific details. Setting r_mode to -1 is to allow the videos in the beginning to play normally, according to your 'hacked' settings.

seta cg_fov "106.63912823033217994834067183241"
seta r_mode "-1"
seta r_customheight "1050"
seta r_customwidth "1680"

Save your changes to config.cfg.

In my case, my monitor (Dell 2005FPW) has a height of 1,050 pixels, and width of 1,680 pixels.

Using a modified (I think a better and more clearer) version of the formula found on this post:

http://htpcnews.com/forums/index.php?showtopic=8444

I was able to find my FOV (Field of view).

Here is the formula with all of my info that I used:


FOV2 = 2 x Inverse Tangent [(W/H) x Tangent (FOV1/2)]

W (width in pixels) = 1680
H (height in pixels) = 1050

FOV1 = default CoD FOV, which = 80

CoD FOV2 = 2 x Inverse Tangent[(1680/1050) x Tangent(80/2)]
CoD FOV2 = 2 x Inverse Tangent[1.6 x Tangent(40)]
CoD FOV2 = 2 x Inverse Tangent[1.6 x 0.83909963117728001176312729812318]
CoD FOV2 = 2 x Inverse Tangent[1.3425594098836480188210036769971]
CoD FOV2 = 2 x 53.319564115166089974170335916205
CoD FOV2 = 106.63912823033217994834067183241

I used the Windows (XP) calculator in Scientific mode (View menu > Scientific) to use Tangent and Inverse Tangent. To get the tangent of something, simply click the 'tan' button in the bottom left corner of the calculator when the number you want to get the tangent of is on the calculator's number-viewing area.

To get the inverse tangent, just check the 'Inv' option on the top, left part of the calculator (left of the 'Hyp' option) and press the 'tan' button when the number you want to get the tangent of is on the calculator's number-viewing area.

Looks like a lot of work for a simple widescreen FOV, eh? Well, it's a lot easier than it may look. Just take it one line at a time, fill in all your details, and calculate it. Try practicing with my exact details first, to make sure you can get the correct end results. And then, fill in your details and enjoy a correct field of view for your Call of Duty Single Player experience!

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PostPosted: 25 Jul 2005, 23:30 
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Joined: 17 Jul 2005, 10:46
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OMG I got a headache, I just want to shoot germans and blow up stuff....


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PostPosted: 26 Jul 2005, 04:27 
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Joined: 29 May 2005, 15:56
Posts: 56
Very nice, we all applaud your mathmatics skills. But this still doesn't address the issue of changing the FOV in Multiplayer, which is all I ever play now anyway.


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PostPosted: 26 Jul 2005, 17:48 
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Joined: 16 Jul 2005, 19:14
Posts: 14
The same method works with multiplayer. Whether a server allows that depends on if the server is using Punkbuster or not and if the admin has set up Punkbuster to enforce a certain FoV or FoV range.


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PostPosted: 27 Jul 2005, 04:58 
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Joined: 29 May 2005, 15:56
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All servers use PunkBuster! And none of them allow FOV change. It's f***ing bulls***. :evil:


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PostPosted: 31 Jul 2005, 02:08 
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Joined: 10 Jul 2005, 18:27
Posts: 92
Location: Madison, WI
I believe I mentioned that this is for single player only. Call of Duty's multiplayer is somewhat dissapointing, anyway. The single player pwnz it!

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\Project\ Triple Surround Fury
•Mountain Mods Ascension case•
•i7 920 D0 @ 4.0GHz•
•ASUS Rampage III Extreme•
•Mushkin Enhanced Ridgeback 3 x 2GB DDR3 1600MHz (6-8-6-24-1T)•
•PNY GTX 670 3-Way SLI•
•Crucial M4 256GB•
•Windows 7 Home Premium 64•
•(2)Corsair HX1000 1000W PSUs•
•(3)ASUS VW266H 25.5" 1920 x 1200 monitors in Nvidia Surround•

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PostPosted: 31 Jul 2005, 06:37 
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Joined: 31 Jul 2005, 06:27
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what if I just want widescreen for multiplayer since that is all I play on COD any more.

and I also have a 2005FPW


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PostPosted: 02 Aug 2005, 00:11 
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Joined: 10 Jul 2005, 18:27
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Location: Madison, WI
In that case, my man, you may need to keep an eye on certain servers. I don't know the complete details, however, I think the FOV in multiplayer is controlled by server settings.

_________________
\Project\ Triple Surround Fury
•Mountain Mods Ascension case•
•i7 920 D0 @ 4.0GHz•
•ASUS Rampage III Extreme•
•Mushkin Enhanced Ridgeback 3 x 2GB DDR3 1600MHz (6-8-6-24-1T)•
•PNY GTX 670 3-Way SLI•
•Crucial M4 256GB•
•Windows 7 Home Premium 64•
•(2)Corsair HX1000 1000W PSUs•
•(3)ASUS VW266H 25.5" 1920 x 1200 monitors in Nvidia Surround•

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PostPosted: 02 Aug 2005, 04:36 
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Joined: 29 May 2005, 15:56
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Too bad that's not a filter in the server browser. :?


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PostPosted: 04 Aug 2005, 15:03 
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Joined: 29 Feb 2004, 08:00
Posts: 5
Hrm...did a search for 'seta cg_fov', but this string is not in the .cfg file by default...had to enter it myself! Will this make a difference? Not that I could tell, probably...I also have UO installed, so maybe they removed the FOV command from the .cfg on the expansion?


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