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 Post subject: Re: Doom (2016)
PostPosted: 01 Jul 2016, 01:52 
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Joined: 18 Jul 2007, 04:19
Posts: 513
CoolMan=GCHQ= wrote:
Has the new doom patch broken the fix?


Yup. Looks like we'll need to wait for Hayden to update it.


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 Post subject: Re: Doom (2016)
PostPosted: 01 Jul 2016, 02:32 
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Joined: 05 Jun 2016, 06:28
Posts: 5
It's disappointing that the fix is needed for this considering how slight of a tweak it is. I was hoping the devs would have fixed the weapon aspect ratio in the patch.


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 Post subject: Re: Doom (2016)
PostPosted: 01 Jul 2016, 07:34 
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Joined: 08 Sep 2009, 04:05
Posts: 68
Oh, I need the fix too.

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 Post subject: Re: Doom (2016)
PostPosted: 01 Jul 2016, 18:12 
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Joined: 19 Aug 2010, 23:05
Posts: 145
There are 6 bytes signatures seeked by the doom plugin in flawless tool.
Each one have to be unique in game in order to inject fix code.
Only the weaponfovscale (1,2,3) are whether not found or are multiple.
That means that the function to calculate the fov for weapons may have entirely changed.

I have found that the FOV pointer is still found (so unique). I'm on my way investigating to see if i can do something until Hayden comes back with a fix.
No promise anyway.


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 Post subject: Re: Doom (2016)
PostPosted: 01 Jul 2016, 19:33 
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Joined: 01 Jul 2016, 18:42
Posts: 5
H i, everybody: Newbie here

I think I've just fallen victim to the DOOM update as well. I downloaded FWS a few days ago, and it worked well, flawlessly. Three monitors, no "squish", and I was a very happy camper. Then about three days ago, with everything the same, and settings still at 16:3, 5760x1080, FOV 90, the "squish" reappeared. I've just spent quite some time pulling what's left of my hair out trying to fix what I thought was a finger fumble on my part when I found this forum.

The game also did some weird things, like it sometimes started in some really low resolution like 640x480 (with FWS running), and only made available 4:3 resolutions, shut it down, restart FWS, fire it up, still 4:3 at 640x480, but the other ratios were available, and I could set it to 5760x1080, although it was still squished/stretched horizontally.

Thanks for the info. Time to donate to FWS to do my bit to encourage Hayden (he's the dev, right?).

Regards,

Beerbob


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 Post subject: Re: Doom (2016)
PostPosted: 01 Jul 2016, 20:46 
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Joined: 01 Jul 2016, 07:53
Posts: 1
Beerbob wrote:
H i, everybody: Newbie here

I think I've just fallen victim to the DOOM update as well. I downloaded FWS a few days ago, and it worked well, flawlessly. Three monitors, no "squish", and I was a very happy camper. Then about three days ago, with everything the same, and settings still at 16:3, 5760x1080, FOV 90, the "squish" reappeared. I've just spent quite some time pulling what's left of my hair out trying to fix what I thought was a finger fumble on my part when I found this forum.

The game also did some weird things, like it sometimes started in some really low resolution like 640x480 (with FWS running), and only made available 4:3 resolutions, shut it down, restart FWS, fire it up, still 4:3 at 640x480, but the other ratios were available, and I could set it to 5760x1080, although it was still squished/stretched horizontally.

Thanks for the info. Time to donate to FWS to do my bit to encourage Hayden (he's the dev, right?).

Regards,

Beerbob



Same issues here, then FWS only opens in a small blank window, etc.

Now it says my ratio is 5770:1080, lol.


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 Post subject: Re: Doom (2016)
PostPosted: 01 Jul 2016, 22:25 
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Joined: 01 Jul 2016, 18:42
Posts: 5
Also, I forgot to mention that when I quit the game and looked at FWS, it had been disabled.


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 Post subject: Re: Doom (2016)
PostPosted: 02 Jul 2016, 01:15 
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Joined: 23 Aug 2013, 21:12
Posts: 8
Yes looks like Doom's first patch has buggered up HaYDeN's fix. I still don't understand why this is so hard for the software developers to just fix themselves. Thank God for HaYDeN! Looks like it's time for another donation!


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 Post subject: Re: Doom (2016)
PostPosted: 02 Jul 2016, 01:59 
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Joined: 14 Feb 2010, 13:39
Posts: 761
DOOM is updated - not backward compatible with old version, the way it works is different, you may have to change the scale adjustment value... should now work on 16:10.

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 Post subject: Re: Doom (2016)
PostPosted: 02 Jul 2016, 02:02 
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Joined: 23 Aug 2013, 21:12
Posts: 8
Thank you HaYDen! You really should consider making your services a monthly subscription. I would gladly pay a monthly fee for your work!


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