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 Post subject: Re: Doom (2016)
PostPosted: 13 Jul 2016, 01:32 
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Joined: 13 Jul 2016, 01:13
Posts: 2
Spoke too soon... crashed after a half hour. Not sure if it's related to the memory modification though.


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 Post subject: Re: Doom (2016)
PostPosted: 14 Jul 2016, 04:33 
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Joined: 09 Dec 2010, 02:32
Posts: 22
I'm bummed. Vulkan doesn't work in SLI surround for me. My left screen is black when I run it. I can run surround on my sli titans in OpenGL. Did notice that Vulkan improved my FPS significantly in single monitor mode. Don't know if it's an SLI issue. Didn't feel like unplugging the monitors and trying surround on single titan. I'm even more bummed that I bought two titans as they are getting crushed. Really thinking I should have gone 1080 gtx and ultrawide and just give up on three monitors. It's such a pain in the arse to fix stretched huds and SLI is never properly optimized.


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 Post subject: Re: Doom (2016)
PostPosted: 15 Jul 2016, 02:16 
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Joined: 23 Aug 2013, 21:12
Posts: 8
Sent in a donation in hopes for another Doom FWS fix for the Vulkan patch. Curious to see if there is an improvement using the Vulkan API. Anyone have any improvements using R9 390X? I'm not going to try without the FWS fix it just looks too stretched to notice.


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 Post subject: Re: Doom (2016)
PostPosted: 15 Jul 2016, 02:31 
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Joined: 23 Aug 2013, 21:12
Posts: 8
maximina wrote:
Spoke too soon... crashed after a half hour. Not sure if it's related to the memory modification though.


Just trying your quick fix, so far its working, FPS went from 40s-50s to 60s to 70s with Vulkan. will see if it crashes.


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 Post subject: Re: Doom (2016)
PostPosted: 15 Jul 2016, 19:05 
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Joined: 01 Jul 2016, 18:42
Posts: 5
Thanks, maximina!


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 Post subject: Re: Doom (2016)
PostPosted: 28 Jul 2016, 20:46 
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Joined: 28 Jul 2016, 20:21
Posts: 1
The memory fix/weapon/hud scaling has worked beautifully since launch for me. However, when the game switches to multiplayer mode the fix becomes inactive. Any ideas?


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 Post subject: Re: Doom (2016)
PostPosted: 29 Jul 2016, 02:49 
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Joined: 01 Sep 2010, 11:38
Posts: 516
ambivert wrote:
I'm bummed. Vulkan doesn't work in SLI surround for me. My left screen is black when I run it. I can run surround on my sli titans in OpenGL. Did notice that Vulkan improved my FPS significantly in single monitor mode. Don't know if it's an SLI issue. Didn't feel like unplugging the monitors and trying surround on single titan. I'm even more bummed that I bought two titans as they are getting crushed. Really thinking I should have gone 1080 gtx and ultrawide and just give up on three monitors. It's such a pain in the arse to fix stretched huds and SLI is never properly optimized.


I'm getting the black left screen too if I use Vulkan - not sure what the issue is.

_________________
起死回生 (kishi kaisei) Wake from death and return to life..


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 Post subject: Re: Doom (2016)
PostPosted: 04 Aug 2016, 20:57 
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Joined: 10 May 2009, 19:46
Posts: 280
I am using Vulcan at 7680x1440 and all is good.


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 Post subject: Re: Doom (2016)
PostPosted: 04 Aug 2016, 23:18 
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Joined: 04 Aug 2016, 23:15
Posts: 1
Game loads up fine for me on Vulkan, and Flawless Widescreen seems to detect it, but the aspect ratio is *not* fixed, same for OpenGL.

Running at 5760x1200.


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 Post subject: Re: Doom (2016)
PostPosted: 01 Sep 2016, 03:25 
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Joined: 24 Jun 2013, 05:02
Posts: 3
At 5760 X 1080 I was running 30-35 FPS with "high" graphics using SLI'd GTX 760's with occasional crashes ... splurged on a 1070 this weekend and it is running 90 + on "ultra"


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