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 Post subject: Re: Tekken 7
PostPosted: 15 Jun 2017, 03:11 
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Joined: 09 Jun 2017, 03:53
Posts: 9
jackfuste wrote:
hermitpanda wrote:
Hey Jackfuste, would there any way to port this fix over to SFV. It also uses the new Unreal Engine and has the same issues as Tekken 7 has...

http://www.wsgf.org/forums/viewtopic.php?f=95&t=32133


Hey Jackfuste, Tekken 7 48:9 look like this

can you fix fov for 48:9 ^_^

Image

Image


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 Post subject: Re: Tekken 7
PostPosted: 15 Jun 2017, 15:43 
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Joined: 09 Jun 2017, 03:53
Posts: 9
jackfuste wrote:
hermitpanda wrote:
Hey Jackfuste, would there any way to port this fix over to SFV. It also uses the new Unreal Engine and has the same issues as Tekken 7 has...

http://www.wsgf.org/forums/viewtopic.php?f=95&t=32133


Take a closer look at your STREET FIGHTER fix on 48:9
and find that you just change the TekkenGame-Win64-Shipping.CT



<Value>0.01052664</Value>
<Description>FOV</Description>

to

<Value>0.01752664</Value>

<Description>FOV</Description>


You can use the correct FOV at 48:9


Image

Image


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 Post subject: Re: Tekken 7
PostPosted: 19 Jun 2017, 01:06 
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Joined: 19 Jun 2017, 00:53
Posts: 1
lionheartli wrote:
jackfuste wrote:
hermitpanda wrote:
Hey Jackfuste, would there any way to port this fix over to SFV. It also uses the new Unreal Engine and has the same issues as Tekken 7 has...

http://www.wsgf.org/forums/viewtopic.php?f=95&t=32133


Take a closer look at your STREET FIGHTER fix on 48:9
and find that you just change the TekkenGame-Win64-Shipping.CT



<Value>0.01052664</Value>
<Description>FOV</Description>

to

<Value>0.01752664</Value>

<Description>FOV</Description>


You can use the correct FOV at 48:9


could you please share the math between FOV 0.01052664 for 21:9 and FOV 0.01752664 for 48:9 ?
i am trying to calculate it for my 16:10-16:9-16:10 setup but only got unfocused and bad zoomed views so far


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 Post subject: Re: Tekken 7
PostPosted: 19 Jun 2017, 02:44 
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Joined: 09 Jun 2017, 03:53
Posts: 9
I'm not going to figure out FOV. I'm just trying to change numbers. Then enter the game, see if the view is bigger or smaller, and then continue to try T_T


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 Post subject: Re: Tekken 7
PostPosted: 19 Jun 2017, 12:14 
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Insiders
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Joined: 19 Dec 2011, 16:03
Posts: 521
WalleO wrote:
Can someone please make this trainer fix into an .exe replacement? Please Jack can you help us out?

Here's patches for exe:
Attachment:
patch_21x9.7z [13.7 KiB]
Downloaded 7256 times

Attachment:
patch_48x9.7z [13.7 KiB]
Downloaded 404 times

Copy it to TEKKEN 7\TekkenGame\Binaries\Win64\ and patch "TekkenGame-Win64-Shipping.exe"


How to manually patch exe using HEX-editor:
Black bars removing
  • B8 0F 84 D0 01 00 00 F3 => B8 0F 85 D0 01 00 00 F3

    or other way
     
  • Replace all values 3B 8E E3 3F => Aspect Ratio
FOV
00 00 82 42 00 80 54 45 => New FOV 00 80 54 45


For example, for 3440x1440:
B8 0F 84 D0 01 00 00 F3 => B8 0F 85 D0 01 00 00 F3
00 00 82 42 00 80 54 45 => 30 43 A2 42 00 80 54 45


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 Post subject: Re: Tekken 7
PostPosted: 21 Jun 2017, 03:16 
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Joined: 20 Jan 2005, 17:10
Posts: 43
wow.. jack came thru again.. cant thank you enough. I aready deleted the game but now I will reinstall it. thank you so much


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 Post subject: Re: Tekken 7
PostPosted: 22 Jun 2017, 04:15 
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Joined: 09 Jun 2017, 03:53
Posts: 9
jackfuste wrote:
WalleO wrote:
Can someone please make this trainer fix into an .exe replacement? Please Jack can you help us out?

Here's patches for exe:
Attachment:
patch_21x9.7z

Attachment:
patch_48x9.7z

Copy it to TEKKEN 7\TekkenGame\Binaries\Win64\ and patch "TekkenGame-Win64-Shipping.exe"


How to manually patch exe using HEX-editor:
Black bars removing
  • B8 0F 84 D0 01 00 00 F3 => B8 0F 85 D0 01 00 00 F3

    or other way
     
  • Replace all values 3B 8E E3 3F => Aspect Ratio
FOV
00 00 82 42 00 80 54 45 => New FOV 00 80 54 45


For example, for 3440x1440:
B8 0F 84 D0 01 00 00 F3 => B8 0F 85 D0 01 00 00 F3
00 00 82 42 00 80 54 45 => 30 43 A2 42 00 80 54 45


Jackfuste
Thank you for your help
I couldn't find the value of FOV in Transformers: Devastation.exe, and 48:9 HUD was stretched to become deformed
Can you point me out, lol?


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 Post subject: Re: Tekken 7
PostPosted: 23 Jun 2017, 22:12 
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Joined: 24 Nov 2015, 14:59
Posts: 4
Thx for the info, jackfuste!

But one thing I don't get is that I can hex edit the exe for good, but I'm not able to modify the ct file for doing the same thing on-the-fly without editing the exe. I just can't find 3B 8E E3 3F in memory for example. What am I doing wrong?


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 Post subject: Re: Tekken 7
PostPosted: 24 Jun 2017, 01:37 
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User avatar

Joined: 26 Feb 2016, 07:54
Posts: 25
Good stuff my friend Jackfuste. The exe patch works in the new update

Anyone know the aspect ratio & fov codes for 4096 x 2160 - It's a bit wider then 16:9 4k

I might try this on my TV when I get around time to do so


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 Post subject: Re: Tekken 7
PostPosted: 24 Jun 2017, 05:57 
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Joined: 24 Jun 2017, 05:55
Posts: 5
Thanks for the mod, love it. I did see in the new patch that the team added something where now they're matching up "cheaters" against cheaters. Was wondering if this mod flagged the user as a cheater. I read somewhere someone saying that toolassisted's quick loading mod qualified, even though it's not really a "cheating" mod, so made me wonder if this one would.

EDIT: From what I can tell, I think it does unfortunately. I went into ranked lobbies and was consistently getting the same couple players over and over. Played for a while, playing them for a while, and whenever I went back to the lobby, would see them and noticed they would be there again and their wins wouldn't change even if I went away and came back, as if they're not finding other people to play with. Uninstalled mod and went back to ranked lobby and couldn't find them any more and was getting matched up with a different set of players.


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