Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
It is currently 16 Nov 2024, 10:23

All times are UTC [ DST ]




Post new topic Reply to topic  [ 77 posts ]  Go to page Previous  1 ... 3, 4, 5, 6, 7, 8  Next
Author Message
PostPosted: 18 Aug 2018, 00:54 
Offline
User avatar

Joined: 09 Aug 2018, 17:33
Posts: 20
New thread on Steam: https://steamcommunity.com/app/582010/d ... 467059599/

esteady1 wrote:
Yes, the present fix is quite workable in triple wide. The HUD being centered on the left screen however hurts.

Ready to donate for a HUD fix. Any takers? Jackfuste?


Please Jackfuste. I just wanna play the game. Don't leave us trying to find a HUD fix. Have mercy.

_________________
System
Spoiler:
  • ASUS PG348Q
  • AMD Ryzen 7 1700 @ 3.9GHz
  • 16GB G.Skill Trident Z RGB 3200MHz CL15
  • ASUS ROG STRIX GTX 1080Ti XOC
  • ASUS CROSSHAIR VI HERO X370
  • 1x SAMSUNG 960 EVO 250GB, 1x 4TB HDD, 2x 1TB HDDs


Top
 Profile  
 


PostPosted: 19 Aug 2018, 18:38 
Offline
Editors
Editors
User avatar

Joined: 08 May 2011, 18:58
Posts: 2286
Phew.... way better without black bars.
But if he HUD would be Centered that would help a lot.

Image
Image

although the crafing section is on all borders...

Image

_________________
We gonna send it to outa space!


Top
 Profile  
 
PostPosted: 20 Aug 2018, 02:51 
Offline
User avatar

Joined: 09 Aug 2018, 17:33
Posts: 20
Haldi wrote:
Phew.... way better without black bars.
But if he HUD would be Centered that would help a lot.

Image
Image

although the crafing section is on all borders...

Image


I'm working on that now. I've gotten the shaders to dump and decompile. Only issue now is getting the stuff I want offset, offset, and the stuff I don't want offset, not offset. :P

_________________
System
Spoiler:
  • ASUS PG348Q
  • AMD Ryzen 7 1700 @ 3.9GHz
  • 16GB G.Skill Trident Z RGB 3200MHz CL15
  • ASUS ROG STRIX GTX 1080Ti XOC
  • ASUS CROSSHAIR VI HERO X370
  • 1x SAMSUNG 960 EVO 250GB, 1x 4TB HDD, 2x 1TB HDDs


Top
 Profile  
 
PostPosted: 20 Aug 2018, 17:36 
Offline
Editors
Editors
User avatar

Joined: 08 May 2011, 18:58
Posts: 2286
Oh?
I've played around with that on Fallout 4.... was a huge PITA.

How does it work with MHW?
Did you find a good guide on how to decompile the files?

_________________
We gonna send it to outa space!


Top
 Profile  
 
PostPosted: 20 Aug 2018, 19:54 
Offline

Joined: 28 Apr 2013, 02:44
Posts: 50
Location: US East
I don't think anyone's looked in the files yet with regard to 21:9 support.

There are tools for it though: https://github.com/mhvuze/WorldChunkTool
https://www.nexusmods.com/monsterhunterworld/mods/16

Just up to the people who know how to do stuff. :p

_________________
System specs


Last edited by DAOWAce on 23 Aug 2018, 07:39, edited 1 time in total.

Top
 Profile  
 
PostPosted: 20 Aug 2018, 20:28 
Offline
Editors
Editors
User avatar

Joined: 08 May 2011, 18:58
Posts: 2286
DAOWAce wrote:
There are tools for it though: https://github.com/mhvuze/WorldChunkTool

Yeah.... had to download Visual Express only to compile that shit and get some errors when trying to unpack the .bin file.... nah that's prolly not what i'm looking for -.-

Edit: okay, got the working .exe from Nexus....

@Mace ya face
Did you already find out which files contain the UI elements positions?
I assume it's somewhere in /common/ui ? ^^

Edit2:
okay /common/text/cm_hud_ara.gmd looks interesting.
Except i have no clue how to open a .gmd file -.- Game Maker Studio 2 doesn't really help....

Edit3:
Or not....
Any clue about the /ui/hud/hud_questinfo.gui don't really get a lot of usefull stuff by opening that in sublimeText

_________________
We gonna send it to outa space!


Top
 Profile  
 
PostPosted: 21 Aug 2018, 01:12 
Offline

Joined: 28 Apr 2013, 02:44
Posts: 50
Location: US East
The github page had a compiled release.

There's also this, but I don't know if it's in any way useful now because it looks 7 years out of date.. even though the github release file is from 2016: https://github.com/codestation/mhtools

Something else that seems useful but I know nothing about: https://github.com/IcySon55/Kuriimu

Could try to poke https://twitter.com/MHVuze since he seems to be the resident expert on this stuff.

_________________
System specs


Top
 Profile  
 
PostPosted: 21 Aug 2018, 22:17 
Offline
User avatar

Joined: 09 Aug 2018, 17:33
Posts: 20
Haldi wrote:
DAOWAce wrote:
There are tools for it though: https://github.com/mhvuze/WorldChunkTool

Yeah.... had to download Visual Express only to compile that shit and get some errors when trying to unpack the .bin file.... nah that's prolly not what i'm looking for -.-

Edit: okay, got the working .exe from Nexus....

@Mace ya face
Did you already find out which files contain the UI elements positions?
I assume it's somewhere in /common/ui ? ^^

Edit2:
okay /common/text/cm_hud_ara.gmd looks interesting.
Except i have no clue how to open a .gmd file -.- Game Maker Studio 2 doesn't really help....

Edit3:
Or not....
Any clue about the /ui/hud/hud_questinfo.gui don't really get a lot of usefull stuff by opening that in sublimeText


Intersting stuff, and I have looked into it. Sadly, until someone can decompile/edit these files, I can't do anything with them. I'm not working on this until there is another development. I've come back once after stopping, and now, it's a time issue. I will be keeping an eye out though.

_________________
System
Spoiler:
  • ASUS PG348Q
  • AMD Ryzen 7 1700 @ 3.9GHz
  • 16GB G.Skill Trident Z RGB 3200MHz CL15
  • ASUS ROG STRIX GTX 1080Ti XOC
  • ASUS CROSSHAIR VI HERO X370
  • 1x SAMSUNG 960 EVO 250GB, 1x 4TB HDD, 2x 1TB HDDs


Top
 Profile  
 
PostPosted: 23 Aug 2018, 15:56 
Offline

Joined: 23 Aug 2018, 15:52
Posts: 1
Hi !

Your fix for 2560*1080 was working for me, the "lazy aspect Fix [MONSTER HUNTER : WORLD] (No HUD Fix).

But today, after a update of the game in steam, when i try to launch the fix, this error message appear :

"87"

then


"ERROR : Failed to write to memory! Code:0"

If you have a solution, it would be wonderful ^^.

Thx for your work so far !


Top
 Profile  
 
PostPosted: 27 Aug 2018, 12:32 
Offline

Joined: 27 Aug 2018, 12:30
Posts: 1
FluffyQuack has a working mod search it on youtube. it works for the most part with the only problem being an odd hud


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 77 posts ]  Go to page Previous  1 ... 3, 4, 5, 6, 7, 8  Next

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 39 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  




Powered by phpBB® Forum Software © phpBB Group