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PostPosted: 27 Oct 2018, 16:48 
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Joined: 18 Oct 2018, 04:03
Posts: 5
susahamat wrote:

Thanks!!!


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PostPosted: 29 Oct 2018, 19:25 
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Joined: 23 Oct 2018, 12:34
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Hey amazing work btw. I just had an update and now the fix doesn't work. Do i replace the .exe again or does it need to be redone since it might have been updated?


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PostPosted: 29 Oct 2018, 23:15 
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Joined: 21 Oct 2018, 16:04
Posts: 8
same thing as tekken

1. download hexedit
2. open SoulcaliburVI.exe
3. replace B8 0F 84 D0 01 00 00 F3 with B8 0F 85 D0 01 00 00 F3 (remove black bar)
4. replace 3B 8E E3 3F with 26 B4 17 40 (change aspect ratio)

21:9 (2560x1080) 26 B4 17 40
21:9 (3440x1440) 8E E3 18 40
21:9 (3840x1600) 9A 99 19 40

have fun :D

all credits go to those guys http://www.wsgf.org/forums/viewtopic.php?f=95&t=32130


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PostPosted: 30 Oct 2018, 13:57 
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Joined: 30 Oct 2018, 13:50
Posts: 3
superangrynoob wrote:
same thing as tekken

1. download hexedit
2. open SoulcaliburVI.exe
3. replace B8 0F 84 D0 01 00 00 F3 with B8 0F 85 D0 01 00 00 F3 (remove black bar)
4. replace 3B 8E E3 3F with 26 B4 17 40 (change aspect ratio)

21:9 (2560x1080) 26 B4 17 40
21:9 (3440x1440) 8E E3 18 40
21:9 (3840x1600) 9A 99 19 40

have fun :D

all credits go to those guys http://www.wsgf.org/forums/viewtopic.php?f=95&t=32130


Thanks for the details! :) but unfortunately I tried the "21:9 (3440x1440)" option and the FOV seems wrong - like the camera is too close to there feet, and leaves a lot of empty space high above?

Previously with susahamat's modifed exe it the FOV seemed perfect - wondering how these FOV values are calculated?

Thanks!


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PostPosted: 31 Oct 2018, 21:50 
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Joined: 31 Oct 2018, 21:14
Posts: 1
Raelgun wrote:
Thanks for the details! :) but unfortunately I tried the "21:9 (3440x1440)" option and the FOV seems wrong - like the camera is too close to there feet, and leaves a lot of empty space high above?

Previously with susahamat's modifed exe it the FOV seemed perfect - wondering how these FOV values are calculated?

Thanks!


Indeed, the FOV stays the same and results in a VERT- image.
The Tekken 7 mod also provide modifications for the FOV, but the default SC VI one may be different and can't be tracked with these values.

But I was able to track the modification of susahamat (Thanks to him) by comparing the original to the modded 3440x1440 executable, it's quite different that the one that was used on Tekken 7:

For 3440x1440 with correct FOV, search for:


35 FA 0E 3C CE CC 4C 3E and replace it with: 04 FB 33 3C CE CC 4C 3E
00 00 F6 41 2C 01 4C 89 and replace it with: 00 00 F6 41 2C 00 4C 89

For 3840x1080:

35 FA 0E 3C CE CC 4C 3E and replace it with: 97 1D 66 3C CE CC 4C 3E
00 00 F6 41 2C 01 4C 89 and replace it with: 00 00 F6 41 2C 00 4C 89


Thanks for all the work done on SC VI UW mod, it's really benefiting the UW treatment.


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PostPosted: 31 Oct 2018, 23:41 
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Joined: 07 Nov 2017, 16:36
Posts: 14
Makoto wrote:
Raelgun wrote:
Thanks for the details! :) but unfortunately I tried the "21:9 (3440x1440)" option and the FOV seems wrong - like the camera is too close to there feet, and leaves a lot of empty space high above?

Previously with susahamat's modifed exe it the FOV seemed perfect - wondering how these FOV values are calculated?

Thanks!


Indeed, the FOV stays the same and results in a VERT- image.
The Tekken 7 mod also provide modifications for the FOV, but the default SC VI one may be different and can't be tracked with these values.

But I was able to track the modification of susahamat (Thanks to him) by comparing the original to the modded 3440x1440 executable, it's quite different that the one that was used on Tekken 7:

For 3440x1440 with correct FOV, search for:


35 FA 0E 3C CE CC 4C 3E and replace it with: 04 FB 33 3C CE CC 4C 3E
00 00 F6 41 2C 01 4C 89 and replace it with: 00 00 F6 41 2C 00 4C 89

For 3840x1080:

35 FA 0E 3C CE CC 4C 3E and replace it with: 97 1D 66 3C CE CC 4C 3E
00 00 F6 41 2C 01 4C 89 and replace it with: 00 00 F6 41 2C 00 4C 89


Thanks for all the work done on SC VI UW mod, it's really benefiting the UW treatment.


Help with 2560x1080?


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PostPosted: 01 Nov 2018, 01:50 
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Joined: 07 Nov 2017, 16:36
Posts: 14
OK. I was able to track the 2560x1080 modified exe parameters by comparing the last modified .exe to the original one (the same steps Makoto did to find the 3440x1440 parameters).

2560x1080
35 FA 0E 3C CE CC 4C 3E and replace it with: 9E 20 35 3C CE CC 4C 3E
00 00 F6 41 2C 01 4C 89 and replace it with: 00 00 F6 41 2C 00 4C 89


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PostPosted: 01 Nov 2018, 04:53 
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Joined: 01 Nov 2018, 04:46
Posts: 4
Makoto wrote:
Raelgun wrote:
Thanks for the details! :) but unfortunately I tried the "21:9 (3440x1440)" option and the FOV seems wrong - like the camera is too close to there feet, and leaves a lot of empty space high above?

Previously with susahamat's modifed exe it the FOV seemed perfect - wondering how these FOV values are calculated?

Thanks!


Indeed, the FOV stays the same and results in a VERT- image.
The Tekken 7 mod also provide modifications for the FOV, but the default SC VI one may be different and can't be tracked with these values.

But I was able to track the modification of susahamat (Thanks to him) by comparing the original to the modded 3440x1440 executable, it's quite different that the one that was used on Tekken 7:

For 3440x1440 with correct FOV, search for:


35 FA 0E 3C CE CC 4C 3E and replace it with: 04 FB 33 3C CE CC 4C 3E
00 00 F6 41 2C 01 4C 89 and replace it with: 00 00 F6 41 2C 00 4C 89

For 3840x1080:

35 FA 0E 3C CE CC 4C 3E and replace it with: 97 1D 66 3C CE CC 4C 3E
00 00 F6 41 2C 01 4C 89 and replace it with: 00 00 F6 41 2C 00 4C 89


Thanks for all the work done on SC VI UW mod, it's really benefiting the UW treatment.


Thanks for your share, would you help for 3840 x 1600 ?


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PostPosted: 01 Nov 2018, 05:05 
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Joined: 01 Nov 2018, 05:01
Posts: 5
Biparoni wrote:
Could using this get us banned online?


I played about 25 Hours (about 12 in multiplayer) and nothing happened. However, it might be a little bit risky, how knows, but so far so good.


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PostPosted: 01 Nov 2018, 06:47 
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Joined: 01 Nov 2018, 04:46
Posts: 4
@susahamat Would you help on 3840 x 1600 ?


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