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PostPosted: 10 Feb 2019, 23:27 
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Joined: 20 Sep 2015, 00:58
Posts: 530
Jomant wrote:
I got a 3 Monitor Setup @ 5760 x 1080 (think that would be 48:9). I tried everything but no matter what I do I don't get it to work properly. I don't care about the HUD being on the outer Monitors, Just wanna play the game on all Monitors. Can somebody help me out here or point me into the proper direction.

Thank you


i added picture to point you the address http://www.wsgf.org/forums/viewtopic.ph ... 97#p174397

markuscicero5 wrote:
{b]OK, last question: do we need to do any hex editing for the resolution at all? It seems like the answer is no, but I want to confirm that.[/b]


No , Just one instance 41 2C 00 4C 89 CB 0F 29 this is universal fix for all aspect ratio to remove black bars, only field of view is diferent based on resolution or aspect ratio

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PostPosted: 13 Feb 2019, 19:58 
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Joined: 10 Feb 2019, 05:05
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Thank you Susahamat, those pictures helped make sure I had the right addresses.

Has any progress been made on the shaders, menus, HUD, etc? Or does anyone have some documentation on it? I'd like to tackle those next.


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PostPosted: 14 Feb 2019, 07:15 
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Joined: 01 Feb 2019, 03:04
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Hey everyone I need some people to test something for me really quick:

Download this and replace the my old 3Dmigoto shader fix: https://gist.githubusercontent.com/mart ... eplace.txt

If you are not using 3440x1440: take your screen width and divide it by 2, find "r1.x -= 0.1720;" and replace ONLY "1720" with whatever the result is.

So for example: "r1.x -= 0.1280;" for 2560x1080.

Edit: I just tested if this works for me if I run my screen at 2560x1080 but the HUD is offset to the left, that the value was 1720 might've been either a coincidence or it for some reason calculates based on the native res and not the game res.

Edit 2: I'm gonna check back tomorrow and see if there is any feedback.

My goal is to get the centered HUD working (figure out how people can calculate their own value), and then I'm out for now, the map background and subtitles really don't seem to want to move and I feel like I am just wasting time trying to change that. I hope that some CE magician will come by and bless us with a cheat engine table like with MGSV and we'll all be happy (I'm just asking to please provide source code/hex info when CE table isn't an option!).


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PostPosted: 14 Feb 2019, 14:40 
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Joined: 20 Sep 2015, 00:58
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thanks winkelman :onethumb: , nice improvement of course. no more Stretched HUD here , the issue crosshair hud not in center but aint big deal for me hehe

EDIT: try this value for 32:9 is r1.x -= 0.4990 . known issues : subtitles and tutorial hints are mislplaced

EDIT2: for 48x9 is r1.x -= 1 correct me if i'm wrong


Attachments:
48x9 crosshair hud.jpg
48x9 crosshair hud.jpg [ 518.27 KiB | Viewed 12892 times ]
32x9 Center HUD.jpg
32x9 Center HUD.jpg [ 658.69 KiB | Viewed 12874 times ]
Cockpit Cam.jpg
Cockpit Cam.jpg [ 508.54 KiB | Viewed 12888 times ]
Default Cam.png
Default Cam.png [ 4 MiB | Viewed 12959 times ]

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Last edited by susahamat on 14 Feb 2019, 16:34, edited 2 times in total.
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PostPosted: 14 Feb 2019, 15:23 
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Joined: 01 Feb 2019, 03:04
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susahamat wrote:
thanks winkelman :onethumb: , nice improvement of course. no more Stretched HUD here , the issue crosshair hud not in center but aint big deal for me hehe


Yeah, this is exactly what I am try to fix at the moment, what I used to center it is ReShade and the built in crosshair of the Depth3D shader that comes with the shader pack it suggests when installing. You should be able to get it completely centered this way.


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PostPosted: 14 Feb 2019, 18:31 
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Joined: 14 Feb 2019, 18:28
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Does the 3440x1440 executable work with a monitor with a resolution of 3840x1600?

My display monitor model name is Dell U3818DW (21:9)

2560x1080 = AA 05 33 3C
3440x1440 = ED D1 33 3C
32: 9 = FC CF 65 3C
48: 9 = 70 7B 8B 3C

Do these codes mean aspect ratio? Does it mean resolution?


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PostPosted: 14 Feb 2019, 21:47 
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Joined: 21 Jan 2014, 21:50
Posts: 112
Ah hah! Things are cooking now! Closer and closer.

Great work guys. Just about reached a level where I'm gonna have to donate for these efforts.

Susahamat, we have your link. Winkelmann, please include your donation link.

(48:9 user here)


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PostPosted: 14 Feb 2019, 23:58 
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Joined: 01 Feb 2019, 03:04
Posts: 39
esteady1 wrote:
Ah hah! Things are cooking now! Closer and closer.

Great work guys. Just about reached a level where I'm gonna have to donate for these efforts.

Susahamat, we have your link. Winkelmann, please include your donation link.

(48:9 user here)


I really appreciate that you want donate but I do not accept donations, please consider donating another modder, open-source project or charity.


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PostPosted: 15 Feb 2019, 01:35 
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Joined: 20 Sep 2015, 00:58
Posts: 530
Lucky7Eric wrote:
Does the 3440x1440 executable work with a monitor with a resolution of 3840x1600?


yes it does

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PostPosted: 15 Feb 2019, 07:17 
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Joined: 15 Feb 2019, 07:10
Posts: 7
susahamat wrote:
thanks winkelman :onethumb: , nice improvement of course. no more Stretched HUD here , the issue crosshair hud not in center but aint big deal for me hehe

EDIT: try this value for 32:9 is r1.x -= 0.4990 . known issues : subtitles and tutorial hints are mislplaced

EDIT2: for 48x9 is r1.x -= 1 correct me if i'm wrong

Holycow, this simple fix made the game in almost perfect gameplay-wise
Attachment:
File comment: The mission briefing screen is perfect
20190215000511_1.jpg
20190215000511_1.jpg [ 411.11 KiB | Viewed 12719 times ]

Attachment:
File comment: Sortie screen looks great as well
20190215000534_1.jpg
20190215000534_1.jpg [ 550.63 KiB | Viewed 12727 times ]

Attachment:
File comment: HUDs elements are displayed accurate, minus the radio and tutorial info
20190215000610_1.jpg
20190215000610_1.jpg [ 762.25 KiB | Viewed 12729 times ]

Attachment:
File comment: This is how the game should be from day 1!!!!
20190215000631_1.jpg
20190215000631_1.jpg [ 641.02 KiB | Viewed 12773 times ]


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