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 Post subject: Portal 2
PostPosted: 19 Apr 2011, 06:00 
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Joined: 27 Dec 2009, 14:27
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Widescreen Grade: A
Ultra-Widescreen Grade: Incomplete
Multi-monitor Grade: A
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Read Full Detailed Report - Portal 2

Portal 2 is a puzzle game presented from the first-person perspective. Normally, the player, as either Chell in the single-player campaign or as one of two robots, Atlas or P-body, in the co-operative campaign, can move, look, and carry and drop objects. The goal is to maneuver the characters through a number of test chambers in the Aperture Science facility, traversing the chamber from the start to the exit.

Though the player-character can take some damage for a brief period of time, they will die under sustained injury and be restarted at a recent checkpoint; however, characters are equipped with "long fall boots" that absorb the shock of landing after a large vertical drop.

The player must figure out how to overcome seemingly-bottomless gaps, evade pools of toxic liquid, or avoid line-of-sight or even disable robotic turrets to safely arrive at the exit.



4:3


16:10


16:9


3x1


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Last edited by Delphium on 12 Jan 2015, 00:17, edited 6 times in total.
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PostPosted: 20 Oct 2011, 04:13 
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Joined: 20 Oct 2011, 03:47
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Sextuple Monitors with SoftTH at 5760x2160

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PostPosted: 06 Dec 2011, 17:28 
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Hmmm is this going to get finished?

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 Post subject: Re: Portal 2
PostPosted: 03 Jul 2013, 00:57 
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Joined: 30 Jun 2013, 21:27
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when i play this in surround i have no crosshair.. is there a fix?


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 Post subject: Re: Portal 2
PostPosted: 03 Jul 2013, 08:27 
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I'm afraid not.

This was supposedly fixed in a patch... but I have no crosshair in Surround either.
Although funnily enough, if I play with the Sixense Motion Pack activated (Razer Hydra exclusive thingy), the crosshair works perfectly ! But then I get stupidly swollen Sixense tutorial tips popping up every time I grab a cube, so no crosshair is actually better :/


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 Post subject: Re: Portal 2
PostPosted: 13 Apr 2019, 10:04 
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Joined: 13 Apr 2019, 09:53
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I had problems in splitscreen multiplayer. I had to edit "splitscreen_config.txt" file in "steamapps\common\Portal 2\portal2" folder.

I changed aspect in config (bold text) that worked best with LG 34UM88 21:9:

"widescreen_horizontal_split"
{
// twice as wide as 16x9
"aspect" "128 by 27"

// limit hud to exact bounds of 3d view?
"insethud" "0"

// fov of the main viewport that is shared between each splitscreen player. Use cl_fov to get a good number to put here.
"fov" "75"

// fov for the various viewmodels. This is shared between splitscreen players. Use cl_viewmodelfov* to get a good number for this.
"viewmodelfov" "55"
}

"widescreen_vertical_split"
{
// half as wide as 16x9
"aspect" "21.5 by 18"

// limit hud to exact bounds of 3d view?
"insethud" "0"

// fov of the main viewport that is shared between each splitscreen player. Use cl_fov to get a good number to put here.
"fov" "110"

// fov for the various viewmodels. This is shared between splitscreen players. Use cl_viewmodelfov* to get a good number for this.
"viewmodelfov" "50"
}
}


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