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 Post subject: Well...Not So Much.
PostPosted: 14 Nov 2005, 02:57 
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Joined: 29 Oct 2005, 10:04
Posts: 18
I DID manage to play BF1942(!)(hooray!) for exactly 12 minutes and 36 seconds (I only know that because the remaining time on my 20 minute map was 7 minutes 24 seconds...and that is where my game /computer froze up)

So that "heapsize/dxlevel" command line prompt DOES work for me...kind of.

In any case, none of this answers the question of why FlatOut (with native support) does not work.

I'm gonna go do some homework now. Or nap. My head hurts. Meh.

Fester


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PostPosted: 14 Nov 2005, 03:11 
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Joined: 13 Oct 2003, 05:00
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RE: "In any case, none of this answers the question of why FlatOut (with native support) does not work."

FlatOut was coded to support SLI at the resolution you are playing...???


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 Post subject: Dougy
PostPosted: 14 Nov 2005, 05:20 
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Joined: 29 Oct 2005, 10:04
Posts: 18
Yes - the drop-down menu in the FlatOut graphics options utility DOES indeed have 1920 x 1200 already in there. But at that res or even 1600 x 1200 stretched, goes a sslow as a poke in-menu (which is in-engine), and just plain locks up once a map loads.

*sigh*

Fester :cry:


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PostPosted: 14 Nov 2005, 23:17 
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Joined: 15 Apr 2005, 19:49
Posts: 85
Did you try dissabling SLI? As for being streched, yeah Flat Out just doesn't support widescreen aspect ratios even though it does support widescreen resolutions. There are a number of games that are like that.


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 Post subject: Not A Bad Idea...
PostPosted: 15 Nov 2005, 01:26 
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Joined: 29 Oct 2005, 10:04
Posts: 18
...but the nVidia applet won't let me disable SLI in FlatOut's profile. Am I doing something wrong?

Fester


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 Post subject: Yeah...
PostPosted: 15 Nov 2005, 03:21 
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Joined: 29 Oct 2005, 10:04
Posts: 18
...the applet says that the individual profiles are "read only".

Any ideas?

Fester


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PostPosted: 15 Nov 2005, 16:43 
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Joined: 15 Apr 2005, 19:49
Posts: 85
You could always pull one card and see how it goes then.


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 Post subject: kyleb...
PostPosted: 15 Nov 2005, 17:11 
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Joined: 29 Oct 2005, 10:04
Posts: 18
...thanks, man - just finished doing that, and...no go.

*defeated sigh*

I dunno. I'm close to giving up on these two games. I thought for SURE the one video card would do the trick. Show's ya what *I* know.

Anyway - I'm at school - gotta go.

Fester


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PostPosted: 18 Nov 2005, 15:06 
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Joined: 23 Oct 2005, 18:57
Posts: 4
You said you have an AMD 4400+ which is an X2 right? So your problem is proberbly dual core related.
Alt tab out of Flatout while on a menu and cntrl alt del to bring up taskmanager. Right click on the flatout process and run on just one core.
Sometimes new technology is more trouble than its worth ^_^
Now someone post a fix for NFS:MW :D


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 Post subject: spazmochad!
PostPosted: 20 Nov 2005, 12:55 
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Joined: 29 Oct 2005, 10:04
Posts: 18
Thanks for the idea - once I start up BF1942, alt-tab out and set affinity for 1 CPU, it runs like butter, baby! :D

Flatout, however: the (in-engine) menus and the game itself (race tracks, etc.) run as they should when I hop out and set the .exe to run on only one CPU, but...the loading screens BETWEEN the menus and the tracks...take between five to ten MINUTES (still) to load, where they normally take 5-10 seconds (and ten seconds is a looong time).

So, technically, FlatOut is now playable, but with those horrifically long loading times, the game is, in fact, still *un*playable.

*sigh again*

Thanks again. Anyone got any ideas for this final problem?

Fester :?


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