I've used a 23" Cinema Display with a native resolution of 1920x1200 for three years now. One thing I noticed was how similar Everquest II looked to Fable: The Lost Chapters when I scaled down to 1280x1024 and 1024x768....it was uncanny! :shock:
Some genre's don't seem to do overly well as others when it comes to gaming at the high native resolutions of 23 and 24 inch widescreen monitors. RTS games for example, with all the action going on, all those units on screen, tend to bog the system down no matter how powerful your specs are. I've noticed this on games like C&C Generals and Battle for Middle Earth (which use the same engine, I believe) and others like Dungeon Siege I and II. Sometimes this is actually just the fault of the game engine and not the resolution, though on occassion it kinda gets in your head that the high resolution is somehow at fault (even though it most likely isn't) for ocassional chops in gameplay.
Adventure games, first person shooters, third person shooters, role-playing and similar genre's tend to do well (in native resolutions) in my experience as long as you meet or exceed the recommended requirements for that particular title. Adventure games and other older titles like Starcraft and Diablo, with prerendered or static backgrounds also scale pretty well.
When I first purchased my display in 2002, I had no knowledge whatsoever of proper widescreen rendering or any of the terminology. My initial thinking was, "It's big, it's bad, it's cool!" I was so impressed with the size of the screen when I finally got it on my desk that it never even crossed my mind that there might be issues with widescreen support. So, I ended playing a ton of games on it, and they were all scaled at around 1024x768 or 1280x1024. They looked pretty impressive to me, and without a direct comparison, I certainly didn't notice any difference. There was also that point at which you just got into the game so much that as long as there weren't any strange visual anomolies the graphics became secondary to the gameplay.
Of course nowadays, if I run a game at 1920x1200 and then 1024x768 stretched I definitely notice the difference, but for a long time the screen presence, with it's large viewable area and impressive aesthetics, was enough to impress me, even scaling with the lower resolutions. Today's line of Nvidia and ATI cards have a nice bevy of options to adjust the output of your visuals as well, so you can play with resolutions like 1680x1050 (wide) or 1600x1200 (normal) without any distortions, just black bars around the non-used area.
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