Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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PostPosted: 25 Sep 2007, 20:32 
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Joined: 25 Sep 2007, 20:16
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Wanting to play my Wii on my widescreen monitor, I bought one of these.

Haven't got it yet, but should work well from the impressions I've read.

Just one concern: as far as I've been able to deduce, my monitor has absolutely no support for 1:1 pixel mapping; it'll always stretch the image.

Now, squashing a 16:9 image into my 16:10 monitor doesn't bother me too much. But the games that only support 4:3 being stretched clear to 16:10 certainly will.

My question: since I can't use my graphics card to force 1:1 (it's going to plugged directly to the monitor, naturally) is there anything out there in the internet that can force a monitor to use 1:1 pixel mapping? I would think there would exist some hack or something SOMEWHERE.

Just for reference, this is the monitor I have: http://www.newegg.com/Product/Product.aspx?Item=N82E16824116075


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PostPosted: 25 Sep 2007, 21:25 
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Joined: 03 Mar 2007, 06:34
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The specs say it has a horizontal size adjustment. Perhaps you can use that to squash down the image enough to get it close to 4:3.

I don't think you'd want 1:1 pixel mapping anyway. The Wii output resolution is 640x480, so on a 1680x1050 screen that'd be a tiny space in the middle of your screen. It's less than half the resolution and the screen is 10.7" tall, so if you do the calculation that works out to a viewable area just under 5" tall if you played with 1:1 pixel mapping.


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PostPosted: 25 Sep 2007, 21:32 
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Joined: 25 Sep 2007, 20:16
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Oh. Huh. I guess I didn't realize that 1:1 pixel mapping would map it at EXACTLY 640x480. I guess I just wanted to keep the aspect ratios -- you know, with pillarboxing for 4:3 and such.

Thanks for the info. I haven't found anything to do with horizontal size adjustment on the monitor before, but I'll check when I get home.


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PostPosted: 26 Sep 2007, 03:06 
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Joined: 25 Sep 2007, 20:16
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Oh, okay, so the monitor does have a "Manual Image Adjust" option that may do the trick. The reason I've never noticed it, is because it's grayed out for DVI (since DVI auto adjusts the image). I should be able to give that a whirl for VGA. Thanks!


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PostPosted: 26 Sep 2007, 04:50 
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Joined: 03 Mar 2007, 06:34
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Oh. Huh. I guess I didn't realize that 1:1 pixel mapping would map it at EXACTLY 640x480. I guess I just wanted to keep the aspect ratios -- you know, with pillarboxing for 4:3 and such.

That's called aspect correct scaling - it means stretch the image uniformly until you fill one of the dimensions of the screen (in this case the vertical) but keep it in the same aspect (so you get black bars where it doesn't fill the screen). I've just learned that some PC screens do have aspect correct scaling built in, but it seems it's still not very common. 1:1 pixel mapping means it displays the image at the actual resolution. 1 pixel in the image = 1 pixel on the display.


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PostPosted: 27 Sep 2007, 06:21 
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Joined: 25 Sep 2007, 20:16
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Thanks for the clarification: from what I'd previously read elsewhere, I'd gotten the gist that 1:1 pixel mapping would still scale the image to your screen, but keep the correct aspect ratio.

As far as I know my monitor doesn't have any sort of aspect scaling tools. (It's a very nice monitor, I love it, but it was a cheap one. No denying that.)

So I'll just try messing around with the image adjust once I get my Wii VGA cable. If I can't get it working, no real biggie: a lot of Wii games (at least the AAA ones do) support widescreen anyway. And going from 16x9 to 16x10 is barely noticeable to me. I'll just have to deal with stretching for any non-widescreen games I get. Oh well!


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