[quote]
Shack: But you'll at least have native support for the aspect ratio?
I'm confused on this point. Does this mean that you will be able to select resolutions in-game that are widescreen (i.e. 1680x1050, 1920x1200 etc,) but that they FOV won't expand to accomodate them, resulting in a stretched image?
Yep exactly. The FOV will wont be change.errrr ... that is not quite right ... emanuel.en ... let me clarify ...
If it has the correct Aspect Ratio and the Widescreen Resolutions ... it shouldn't be stretched looking.
After applying the res hack to the shortcut of BF2 ... it doesn't look stretched.
It does however have the top and the bottom of the view cut off ... thus maintaining/correcting the Aspect Ratio and this is why it doesn't look stretched.
If it didn't cut the top and bottom off the games view would be squashed down to fit the screen making the game look stretched to fit as the view width is no wider ... and therefore it would have an incorrect Aspect Ratio.
The solution we need is ... widescreen resolutions ... the correct aspect ratio and ... a wider FOV so that the top and bottom don't get cut off. i.e. A Horizontal increase in FOV where the Vertical FOV stays the same as it is for a 4:3 screen.
Here is some screenshots to explain ...
note the HUD is stretching whatever ... but the 3D view changes each time ...
Normal 4:3 Resolution ... correct Aspect Ratio ... correct FOV
Using a Widescreen Resolution ... correct Aspect Ratio ...
incorrect FOV as the top and bottom are cut off
This is what happens when the widescreen Res hack is applied to the shortcut ...
Using a 4:3 Resolution scaled up to fit a widescreen ...
incorrect Aspect Ratio as the 4:3 image is squashed down to fit the screen ... the width is the same ... so it has an
incorrect FOV.
This is what happens if you don't apply the res hack to the shortcut but use a widescreen where the game is scaled to fit the widescreen.
An example of something like it should be to be correct for us widescreen gamers ...
Normal 4:3 Resolution ... correct Aspect Ratio ... correct FOV
Using a Widescreen Resolution ... correct Aspect Ratio ... correct FOV
The top and bottom are
not cut off and the width FOV is increased ...
EDIT ... I added the screenshots to further explain ... :D