Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Post subject: TIGER WOODS 07
PostPosted: 22 Oct 2006, 21:49 
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Joined: 24 Dec 2005, 11:13
Posts: 381
Samhain is like rosetta stone for hexidecimal numbers!

Not to undermine his achievements, but I think it is important to let the people know that the Windows calculator has a hexidecimal/decimal converter built into it.

Just switch the standard calculator to "scientific" and it's there.


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 Post subject: TIGER WOODS 07
PostPosted: 25 Oct 2006, 23:44 
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Joined: 10 Jul 2006, 14:05
Posts: 6
I don't have the settings for 1280 x 1024 in my game to change it too 1400x900. Wh ycan i not see it in my game. I do have settings for that in NVIDIA control and diplay settings.


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 Post subject: TIGER WOODS 07
PostPosted: 26 Oct 2006, 23:56 
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Joined: 11 Sep 2005, 06:01
Posts: 21
1000

replace the original line in the post above with this one

02 00 05 00 00 C7 00 20 03 00 00 C3 8B 4C 24 08 8B

Good Luck!

Oh and Thanks Gabbo!

It's too bad people are having trouble with the UniWS patcher...seems like it would be the easiest solution


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 Post subject: TIGER WOODS 07
PostPosted: 27 Oct 2006, 01:10 
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Joined: 27 Oct 2006, 00:07
Posts: 1
First, I could use some help, then below that, I have some knowledge I've gained about TW widescreen.

I modified TW06 to run on a DLP HDTV. Problem is I cannot figure out how to get the game to run at 1080i. (as far as I can tell, tweaking the DLL file can only work with progressive scan resolutions). I think that on my old Radeon 9600 pro, I had an option for "1920x1080 30Hz (Interlaced)" under Display Properties > Settings > Advanced > Adaptor > List all modes. I can't find a 30Hz interlaced option with my new GeForce 7600GS. See, the HDTV has a VGA input, and lists 1080i as a supported mode through this input. Setting the monitor to 1080 (p) of course isn't supported. I can run 1080i if I run the game at 1080 (p i assume) and run it throught the component out, but I get an annoying "flicker" of the screen (well probably half of the horizontal lines I'm guessing "vibrating" if you will a pixel up and down whenever there is movement. Desktop, no mouse movement, looks fine. If _anything_ on the screen moves, flicker.

So, if anyone knows how to hack the game itself, or force the card itself to run 1080i by some advanced setting, please let me know. I'm hoping I didn't lose this option by not upgrading to an ATI card.




OK, now what I've learned.

If you run the game at 1280x720 (aka 720p) there are some pros and cons. A nice "pro" is that the widescreen letterboxing effect during a nice shot is gone. I'm guessing this is a 16:9 thing not exclusive to 720p. IIRC, 16:10 still had a bit of croppage. A quick change of some gamebreaker sound effect (replacing it with a silent WAV of the same format) get's rid of the sound, too.

Another "pro" is of course, it looks very sweet on large HDTV, without needing to render near as many pixels as 1080i.


WARNING: As far as I know (and I could be wrong) only DLP and NONprojection LCD TVs are immune to image burn. MEANING YOU CAN PERMANENTLY BURN IMAGES (most likely white text or a bright logo that tends to stay in one spot for a long time) INTO AN HDTV that is LCD-PROJECTION, PLASMA, CRT HDTV, OR OTHER. A note to the moderators, you might want to point this out in the regitration terms of use and/or make the info more prominent in other areas. USE an HDTV for gaming AT YOUR OWN RISK.


One downside is that the true swing analyzer is slightly cut out of view from the bottom. Unlike the rest of the HUD, this cannot be moved to compensate.

Another downside is (and I'm guessing this is NOT a widescreen problem so don't fear if you're going 1440x900 or higher, but rather simply a vertical resolution less than 800 problem) that the "options" screen during play (ie, after you've clicked tee off but before you've returned to the MAIN menu) has the buttons rendered below your monitors viewport, meaning that as your mouse cannot move below the bottom of the screen, you cannot click them. This means that if you should be unlucky enough to accidentally click options from within the menu HUD button, you will be stuck in that screen and cannot escape out of it. Meaning all progress from the last manual save game, or up to when you were in the MAIN menu, is lost. The only way I could figure to get out of it was hitting the windows key and closing the program on the taskbar, or to Ctrl+Alt+Del out. IIRC, you can view the scorecard (though not some info at the bottom) and then use the ESC key to back out. This is why I'd really like to play at an in card rendered 1080i (instead of a hasitily conversion to interlacing for component out only)

Also, I'd like to point out how (at least my experience so far seems this is the right method) to produce the 4 digit Hex number for manual resolution hacking of the DLL file.

First, pick your width. Lets say 1280. Convert that to hex (windows calculator > view > Scientific > Click DEC circle, enter number, click HEX circle. There's the starting point.

Whatever your number, ad a zero to the end of it. So, for 1280 being hex "500" that results in "5000". Now, simply take the number at the start, and put it at the end: "0005" Now, break up the first two digits from the last to: "00 05" be sure to REPLACE, (not insert) these digits over the right part of the hex file.

So, now we'll height: 720=hex "2D0" -> "2D00" -> "D002" -> "D0 02".

So, 1280 x 720 is "00 05" and "D0 02" minus, of course, the quotes.

Also, if you're creating a character to look like you, and you're menu is 4:3 (which it will be unless you change it) be sure that your monitor isn't strecthing it to fill the screen. If it is stretching it, your character will look too skinny in game, as you will compensate for the menu avatar looking "fatter" than the correctly displayed aspect ratio of the in game widescreen.

As everything I've read so far indicates that 07 is the same as 06 when it comes to widescreen, this information should still be relevant, except perhaps the true swing analyzer thing.


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 Post subject: TIGER WOODS 07
PostPosted: 06 Nov 2006, 01:10 
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Joined: 05 Apr 2006, 05:48
Posts: 34
You're quite welcome! Glad it worked for ya too! ya the menu can't seem to be changed using this method, but at least you can still see all the options. I was running it at 1920x1200 for a while too and it looked amazing, but my Prescott 3.4ghtz/6600GT setup starts to lag at those types of resolutions. I'm hoping my Core 2 Duo upgrade in the winter will cure all that for a few more years at least.


your running Tiger Woods 07 with a 6600GT @ 1920x1200? your fps must be low

I am running X800XL @ 1680x1050 and I notice lower frames at times.


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 Post subject: TIGER WOODS 07
PostPosted: 06 Nov 2006, 06:21 
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Joined: 11 Sep 2005, 06:01
Posts: 21
your running Tiger Woods 07 with a 6600GT @ 1920x1200? your fps must be low


It's not bad. I notice the fps is lower on some courses and not so bad on others that aren't as demanding graphically. But it is still VERY playable and I don't get that frustrated feeling that it's running at 15fps or something like that. But i'm definitely seeing the limits on that card now as I venture into games like NFS Carbon, Fear, etc.


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 Post subject: TIGER WOODS 07
PostPosted: 06 Feb 2007, 22:26 
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Insiders
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Joined: 11 Jan 2007, 14:46
Posts: 251
"Removed"


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 Post subject: TIGER WOODS 07
PostPosted: 07 Feb 2007, 02:34 
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Joined: 21 Mar 2006, 05:01
Posts: 1993
squ1zzy; I love you.


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 Post subject: TIGER WOODS 07
PostPosted: 11 Mar 2007, 20:25 
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Joined: 31 Jan 2007, 21:40
Posts: 28
I've tried this squ1zzy....won't work for me...your vegas does but this one won't...it goes widesceen but the picture is corrupt..any ideas?


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 Post subject: TIGER WOODS 07
PostPosted: 11 Mar 2007, 21:40 
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Insiders
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Joined: 11 Jan 2007, 14:46
Posts: 251
"Removed"


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