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 Post subject: "Glare stretch" in Prey
PostPosted: 30 Apr 2008, 20:14 
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Joined: 06 Mar 2008, 17:20
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Light glares in Prey seem to stretch horizontally in TH2G resolutions.







I didn't notice this glitch in other games so far. I guess all Doom3 engine-based games will demonstrate the same behaviour, maybe it's sth specific to OpenGL ? I wonder how many others games are affected - and what's the cause...


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 Post subject: "Glare stretch" in Prey
PostPosted: 01 May 2008, 00:07 
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Hmmmm ...
I don't have any Doom3 engine-based games installed but ... it doesn't appear to have happened in my original shots of Doom 3 in TH ...
Doom 3

Doom 3 ... Aspect Ratio fixed

from here ... http://www.widescreengamingforum.com/forum/viewtopic.php?p=58326&highlight=doom#58326


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 Post subject: "Glare stretch" in Prey
PostPosted: 01 May 2008, 10:27 
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Well, I don't know. It's something you really notice when comparing to a "normal" res, or in motion. In Prey there's some intense light sources, and the design of the "wallwalks" (high contrast + perspective) somewhat stresses the effect out. Will reinstall D3 to investigate further.


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 Post subject: "Glare stretch" in Prey
PostPosted: 02 May 2008, 11:45 
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Been playing some Doom3 but I didn't find anything alike as of yet. There's so few light sources...
However I can see the same kind of effect in S.T.A.L.K.E.R.




Look around the top of the pole and trees, there's some horizontal dark "ghost" that's only present at 3840x1024 - be assured I took the screenshots because I saw it ingame, it's not an artefact caused by jpeg compression or sth.

Again, this is mostly noticeable in motion, the sky feels slightly vibrating around objects at 3840x1024. I really don't understand what influence the aspect ratio can have on lightmaps or whatever is at play here. Pretty strange though, isn't it ?


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