Widescreen Gaming Forum

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PostPosted: 10 Mar 2007, 16:56 
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Joined: 02 Mar 2007, 07:26
Posts: 2


Widescreen Grade: C
Ultra-Widescreen Grade: Incomplete
Multi-monitor Grade: Unsupported
4k Grade: Incomplete

Read Full Detailed Report - Battle Isle: The Andosia War

Battle Isle 4: The Andosia War is the fourth instalment of one of the oldest turn-based strategy franchises around and marks the series' transition into 3D territory.


4:3


16:10


16:9


3x1



Last edited by outrider on 31 Dec 2013, 04:27, edited 2 times in total.
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PostPosted: 10 Mar 2007, 18:45 
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Insiders
Insiders

Joined: 07 Nov 2005, 04:16
Posts: 3010
==Supported resolutions==

You said that 1680x1050 and 1920x1200 don't work. Are these resolutions available to you in Windows? If not, then those resolutions are unsupported by your system/monitor, and they should be listed as "untested."



==HUD stretch==

What you described isn't HUD stretch. HUD stretch is when the HUD stretches horizontally, causing circles to become ovals and squares rectangles. In these screenshots, the HUD doesn't do this.


==Grading==

Calculated grade: C+

Major unresolved issues: None
Minor unresolved issues: None

Summary of widescreen-related flaws:
Vert -
Stretched or windowboxed cut-scenes


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PostPosted: 11 Mar 2007, 16:29 
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Joined: 02 Mar 2007, 07:26
Posts: 2
Fixed those, thanks for the input :)


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 Post subject: BITAW in 2560x1600
PostPosted: 21 Sep 2007, 19:22 
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Joined: 02 Sep 2007, 20:10
Posts: 3
2560x1600 does not seem to work. The setup pgm, which you change your resolution through, tells me my gfx card threw out an error when I try to set it to this mode, although it accepts practically anything else.

And yes I use 2560x1600 for my desktop and in other 3D games no problem.

So utterly disappointed, I was so looking forward to trying this on a 30" screen in native res :-( If anyone has got it to work, please post!

Implode.


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PostPosted: 09 Aug 2011, 21:57 
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Editors
Editors
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Joined: 06 Nov 2008, 01:08
Posts: 1898
Thanks for the input Implode.


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