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PostPosted: 22 Aug 2007, 08:44 
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Joined: 22 Aug 2007, 08:42
Posts: 5
Heres an FOV hack for the demo:

http://dl.tocaedit.com/bioshockdFOV.zip


Reportedly not working on Vista 64bit...


I'll make one for the retail game when I get a hold of it.


Thanks for the fix! Is there any way you could make it compatible with Vista 64bit once you get hold of the retail version?


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PostPosted: 22 Aug 2007, 08:54 
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Joined: 21 Aug 2007, 19:47
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still no sure how to use the hack readme would nice ;p


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PostPosted: 22 Aug 2007, 08:56 
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Joined: 22 Aug 2007, 08:52
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Heres an FOV hack for the demo:

http://dl.tocaedit.com/bioshockdFOV.zip


Reportedly not working on Vista 64bit...


I'll make one for the retail game when I get a hold of it.


Just wondering but... i'm guessing the way these FOV hacks you make work in a similar way to trainers? How do you come across the memory offsets to it in that case? You can't change it in the first place, so it's not like you can narrow it down with a memory scanner...


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PostPosted: 22 Aug 2007, 09:01 
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Joined: 27 Jul 2004, 17:42
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Here is what Racer_S's hack does ... :D



More to come later ... :D

Admin Edit: Adding link to download - http://dl.tocaedit.com/bioshockdFOV.zip and please Digg


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PostPosted: 22 Aug 2007, 09:07 
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Joined: 13 Aug 2007, 19:36
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In Vista it's quite hard to access other program's memory. Hmm.


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PostPosted: 22 Aug 2007, 09:09 
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Joined: 29 Jul 2004, 11:47
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vista works the same as xp in terms of memory access, i believe the reason it doesnt work on 64bit is due to different offsets.


Just wondering but... i'm guessing the way these FOV hacks you make work in a similar way to trainers? How do you come across the memory offsets to it in that case? You can't change it in the first place, so it's not like you can narrow it down with a memory scanner...


the way i found the values was simply an educated guess.. but there is a pattern with all games, which I've learned from experience.

it took longer than usual but I've pinned it down.


also, i threw in a readme. sorry for the confusion.

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ToCA EDIT - Over 10 Years of Game Modding and Research


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PostPosted: 22 Aug 2007, 09:17 
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for example ...





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PostPosted: 22 Aug 2007, 09:18 
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Joined: 13 Aug 2007, 19:36
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I'm not on Vista yet as I had no time to upgrade (going to by the end of next month), but wasn't it planed for Vista to restrict memory access a lot and use a sandbox model for running applications?


Btw, were you looking for a FOV variable manually? - I've been trying to for a minute, but it's quite full of 75.0000.. stuff :)

Do you have experience with Unreal 3 engine already so you know where approx they keep FOV?


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PostPosted: 22 Aug 2007, 09:19 
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Joined: 13 Aug 2007, 19:36
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for example ...





That triple head of yours... what 3 monitors you use and in which way do you connect those?
Also, how much does it bother to have a monitor edge obstructing the view.


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PostPosted: 22 Aug 2007, 09:24 
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Joined: 21 Aug 2007, 19:47
Posts: 170
i cant seem to make it work i open first then run the game and i should be able to see the change as i hold + right and and have hi * over and over and nothing changes


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