[quote][quote]2K intentionally gives 4:3 screens more visual information
Part of the problem seems to be that some people are defining "wide screen support" based not upon how well the resolution of the screen is employed in support of the artistic and gameplay goals of a game's designers, but instead by a nonsensical comparison of how much stuff you see on the sides compared to a 4:3 display.
Yeah I agree 100%. There's no inherent reason wide format should display a larger FOV than 4:3; this is purely an opinion and a design choice.
Granted I think the FOV in bioshock is a bit low and dizzyness inducing, but all this nonsense about 4:3 cropping is just silly.
That's fine, you can have your opinion.
For me, HL2 is a shining example of how widescreen support is properly done. 2K's mistake is using the same horizontal FOV for the 16:9 aspect ratio as 4:3. Valve doesn't do this, nor do other developers that, IMO, have a better understanding of the issue.
That said, I'll still buy Bioshock. I am encouraged 2K is looking into allowing the user to change the FOV. However, its hard for me not view the "extending the vertical FOV for 4:3 displays" is spin for cropping for 16:9 resolutions.