[quote][quote] Instead of cropping the FOV for 4:3 displays and making all 4:3 owners mad in doing so, we slightly extended the vertical FOV for standard def mode: we never wanted to have black bars on people’s displays. (This way, everybody is happy…) This does mean that people playing on a standard def display see slightly more vertical space, but, this does not significantly affect the game-play experience and, we felt that it best served our goal of keeping the game experience as close as possible to the original design and art vision on both types of displays. Reports of the widescreen FOV being a crop of the 4:3 FOV are completely false.
Wow. Talk about backwards.
It's like, we designed our game for the original 16:9 display, then when those new spiffy 4:3 "tall-screen" displays became popular, we decided to increase the vertical FOV so the people who spent their hard earned cash on this new 4:3 "tall-screen" technology don't get mad that they don't gain any vertical FOV.
What a tard.
Lol!
Well let me tell you, we here at the WSGF are forward-thinking people. We have postulated and pondered the future. And the future IS tallscreen gaming!
http://www.widescreengamingforum.com/forum/viewtopic.php?p=103061&highlight=tallscreen#103061
The link will give you a little taste of things to come. Years down the line, we will be looking back at Bioshock as a real "Pioneer of the Tall-screen gaming" phenomenon.
:lol: :lol: :lol:
The important thing here is not that you see more in 4:3, but you don't see enough in 16:10/16:9. The default FOV is too small for widescreen, though optimal for 4:3. Let the 4:3 users see more vertically, I don't care, but I want an optimal FOV for 16:10 and
75 AIN'T it!!!