What I'm saying is that we can longer automatically make the assumption that if a game is vert-, it's the widescreen FOV that is wrong -- ...
If developers really, Really,
Really,
REALLY,
REALLY wanted players to have "specific" experience and have players "see" the world in a specific way (with the Widescreen being correct) then they should present the game anamorphic, and letterbox for 4:3 screens.
Now, obviously this may cause an uproar. But, the devs could say, "This is how we designed the game, if you want to fill your screen, buy an HDTV. This is how we want you to see the game. If you don't want to, then check this "cropped" option and let it crop the sides. But know, you aren't following our vision."
I find it funny that they are saying that widescreen is their "true" vision, when the majority of owners, both console and PC, do not have widescreen displays. So, that means, all of their hard work to create this "perfect" experience is being wasted.
I'd say the "best" option is do widescreen how you want, and then offer 4:3 users letterboxing or cropping. Don't a ton of people buy widescreen DVDs, and watch them letterboxed on their "regular" TVs?