Sorry about this guys but it was a genuine mistake ...
Here are the pages I deleted ...
I've pulled out a couple of short comments from here that I wanted to respond to. There were also a couple of longer, reasoned rebuttals that I''d like to respond to at a later time.
The mathematics and what the "correct" FOV should be doesn't matter. This isn't science, it's a game. Delivering the best player experience trumps everything else.
I mean when you put an electric current into water it doesn't make little blue flashes and arcs randomly jump through the water, but it does make for a better game. Maybe a smaller FOV is more "accurate" for a screen at a distance, but I don't care; it looks zoomed and I want to see more of the environment. I'm not a robot, I don't analyze FOV angles in my head, all I know is whether or not something looks "right" to me.
I basically agree, and I'd be surprised if 2K used this sort of mathematical calculation. They said that they went through dozens of variations on FOV, and picked the one that they thought gave the best player experience. The fact that they happened to hit on one that is very close to the perspective-correct FOV for typical viewing distances suggests to me that they were looking for a FOV that produced the maximum sense of realism and suspense.
The simple fact is that a lot of people don't like Bioshock's tight FOV. That is all that matters.
You (trrll) and others put so much effort in trying to rationalize something which is ultimately a matter of a opinion when all you really need to say is that you like it or you do not. In this instance most people seem to be on the "do not like it" side of things.
I haven't seen any surveys, but considering that this the game is selling in the high six figures and has received rave reviews in every single professional review that I've seen, there are clearly a huge number of people in the "like it very much" class. I am myself. However, I certainly agree with you that it is a matter of opinion and personal taste. I do not mean for a moment to dismiss the validity of the experience of those who don't like Bioshock because it is too hard, or too easy, or too dark, or too scary, or too politically incorrect, or has a FOV that they don't like.
My point is simply that, in addition to the esthetic and gameplay reasons that probably drove the actual decision, the choice of FOV is reasonable based on objective criteria of accurate perspective at typical viewing distances. I have no argument with people hacking the game to be more to their personal taste. Myself, I am interested in playing it in its original form, for the same reason that I would want to first see "Casablanca" in black & white before watching a colorized version.
What about my argument, I clearly stated what I thought.. and you agreed. Therefore there isn't really any argument at all.
If you sit in the correct position when playing bioshock with the FOV hack enabled it doesn't distort (Even though it does, your eyes compensate as was discussed).
2k is even patching the game to allow the correct FOV, this is also happening for the 360 version.
No, I don't think we have any real argument, although I interpret it as you agreeing with me
My only point is that it is reasonable for a developer to produce a game that does not require players to get uncomfortably close to their monitors in order to get correct perspective.