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PostPosted: 19 Apr 2008, 03:59 
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Basically every piece of the GUI in this game could be edited to get it get it looking nice for widescreen, but it would be a HUGE task.


This appears to be hardcoded into the game, Malakaius tried decreasing the space used by the dialog options, but it seems the game wants to reserve 100 pixels regardless.


Thinking about your original problem. Have you tried shrinking the viewing area instead?


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PostPosted: 19 Apr 2008, 04:52 
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Tanuki, can you update the original DR entry to include this new info on the HUD fixes? Or, at least do it once I get all these uploaded to the WSGF in the next couple of days?


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PostPosted: 19 Apr 2008, 05:28 
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Can we get the files for 1920x1200 as well?


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PostPosted: 19 Apr 2008, 06:22 
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This appears to be hardcoded into the game, Malakaius tried decreasing the space used by the dialog options, but it seems the game wants to reserve 100 pixels regardless.


Thinking about your original problem. Have you tried shrinking the viewing area instead?

I don't think it's possible. I looked through everything trying to find something that determined the size of the letterbox bars and had no success. As said, I think it's just hardcoded into the game. Malakaius and I did find a file that determines the placement and size of the conversation options, but editing that had no effect. As long as that lower pane is less than 100 pixels the text won't show up.

Can we get the files for 1920x1200 as well

Not this weekend. I've exhausted my willingness to work on this for the time being - I want to actually start playing the game instead of working on it ;)

I'm a little torn on what to do about that anyway. So far I based the edited files off the 1024x768 interface so we could tell people to just always use the 1024x768 interface and then move the file into the folder. However, the 1600x1200 interfaces already lines up with the bottom of 1920x1200 nicely, it's just the LEFT positions that need to be adjusted - so a lot less work for me. However, then we'd have to tell people to use the 1600x1200 in one case, and the 1024x768 interface in others.

Of course it's already inconsistent because Malakaius based his work for 1440x900 on the 1280x960 interface.


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 Post subject: File Location
PostPosted: 21 Apr 2008, 17:48 
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Where are these files located for download?


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PostPosted: 21 Apr 2008, 20:06 
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I've just uploaded them here:

http://www.widescreengamingforum.com/wiki/index.php/WSGF_Hacks_for_SW:KOTOR

So far the 1680x1050 and 1920x1080 HUD files are loaded.


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PostPosted: 21 Apr 2008, 20:09 
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Fantastic! Do bad I need 1440x900. Any plans for that.


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PostPosted: 22 Apr 2008, 19:14 
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Fantastic! Do bad I need 1440x900. Any plans for that.

Malakaius already did 1440x900 (linkage).

However, his is based on the 1280x960 interface so make sure you select that in UniWS.

At some point I'll do a 1440x900 based on 1024x768 so we're consistent. Additionally Malakaius didn't center the combat queue so I'll take care of that too.

I found a relatively quick way to edit the 2D background screens (for the inventory, Pazaak, etc) for widescreen. I suppose I'll do those too while I'm at it. Though I'm not sure why I'm bothering. I can't imagine that many people are replaying this game anymore.

In any case, because the largest background screen available is 1600x1200, and I'm no artist, they will have black bars on the side for resolutions above 1600 in width. They're plain old image files though, so once I upload the files for the corrected side, some artist can just load them into P.Shop and try their hand at filling in the blank space.


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PostPosted: 22 Apr 2008, 19:51 
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I'm intending to replay it. ;)


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PostPosted: 23 Apr 2008, 01:07 
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I found a relatively quick way to edit the 2D background screens (for the inventory, Pazaak, etc) for widescreen. I suppose I'll do those too while I'm at it. Though I'm not sure why I'm bothering. I can't imagine that many people are replaying this game anymore.


That seems like overkill there.


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