OK, I just thought I'd throw out my review thus far of this game after having found a deal on it for $30 at Best Buy. First off let me say part of the reason for this review is that I don't feel this game has been all that fairly reviewed by the review sites. I have found though that those whom have actually bought and played the game in general give it better reviews.
In what is reminiscent of an alternate WWII era history ala Sky Captain and the World of Tomorrow with the apocalyptic, police state feel of HL2, this game is rich with awe inspiring scenes and splendid graphics. Moreover the engine is very efficient, in game settings comprehensive, and auto detect extremely conservative (more on that later).
It has been said that the gameplay is very repetitious and time manipulation puzzles overly simplistic, but I have found that this game thrills in both respects just as much if not more so than HL2, FEAR, Gears of War, etc. I almost expected to be poking through the game bored to death after reading the reviews on it but have been pleasantly surprised by the variety of foes, cleverly structured and detailed maps, and engaging gameplay.
To add to that you have a wealth of impressive weapons and spectacular visuals from both time control and the realistic physics and effects. It's basically a frag fest that often leaves you wasting much of your use of slow mo to gawk at the gibs. The combination of the artwork, modern graphics capabilities, and nostalgic settings make for quite a visual treat. There are scenes like the huge crashed zeppelin that are very well done.
At times you'll be merely shooting it out with scads of troops armed with standard assault rifles, at others you'll be swarmed by advanced soldiers wearing jetpacks, shield wielding cyborgs, heavily armored time stopping elite soldiers appearing to warp in out of nowhere with devastating lightning type weapons, or very fast androids whom also wear time manipulating suits, but different from that of yours. I also encountered a road block featuring an enormous heavy artillery bot, with the occasional mini boss fight against a gunship as well. There are also scenes where you are at a fixed gun on a zeppelin with attack fighters swarming fore and aft causing a need to "time" your use of time controls well.
Now I suppose were you to look at just each time use puzzle in itself or the way you can use time in general to fight, one might assume it's all too easy, repetetive or even boring. However when you're surrounded by a variety of foes and obstacles all with individual capabilities, you are more occupied with thinking on your feet quickly and strategizing time use rations and cover spots than worrying about whether you're getting enough out of the game. As well the puzzles actually ARE a bit more engaging than those say in HL2 for instance, rather than just a novlety.
Despite the apathy in the reviews, this game is NOT one that has the feel of something from the bargain bin. It is very polished technically, graphically, and fairly well thought out in gameplay. The intricacy of many of the maps as far as artistic detail and route finding is indicative of what good shooters, some with much better reviews, should have, and many don't. Besides that this game is said to be long, and I've probably yet to get halfway into it thus far.
OK, back to that extremely conservative auto detect I spoke of. It puts my P4 3.0GHz, X1950Pro 512MB AGP, 2GB RAM spec at 1024x768, Best Texture Detail, Good Object Detail (a notch down from Best), 2x AF, etc. That's with full HDR enabled, and full shadow detail. Now since that resulted in upwards 70-100 FPS average indoors, I decided to splurge a bit and crank things up.
I decided to drop HDR since it is not something I prefer or very lavishly done in the game (lights show beams without it anyway). I made some other adjustments in the shadow/parallax mapping department that are probably a wash. I cranked res up to 1200x900, AF up to 8x, and Object Detail to Best, using parallax mapping but not parallax shadow mapping. Even with these tweaks I still average at least 40 FPS outdoors and often much more indoors.
The result is the game looks even more lifelike, high res, and detailed in textures, lighting and reflections, and it looked better than a lot of modern ones before the tweaks. The light and shadow detail are plenty good even without projected or parallax shadows or smoothed edges. Despite having numerous menu settings like parallax mapping/shadow mapping, FOV adjust, there is NO AA adjust. Maybe that's because there really aren't any noticeable jagged edges except with things like shadows of power lines.
In the last month or so I've bought HL2 Orange Box, Bioshock, MoH: Airborne, Star Wars: Republic Commando, GRAW 2, Gears of War, and now TimeShift most recently. Even with the raved about Crysis and CoD 4 included in that mix, which I've only played the demos of so far, I feel this game is one of the best I've played and I haven't even finished it yet.
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