Game Information
The game is a first person shooter (FPS), but differs from most other FPS in that the player can choose the perspective to play from: Alien, Predator or Human (Colonial Marine). These different perspectives afford distinct capabilities and weapons.
The Gold Edition of Aliens versus Predator was released approximately a year after the original game. It consists of more than 30 levels, including 5 bonus levels for each species. This version includes 16 multiplayer maps, the Millennium Add-on Pack, and comes with Aliens Versus Predator: Prima's Official Strategy Guide.
Version
Retail game, applied newest patch (as of March 19, 2008) version 0.9.8.
I want to note some game bugs that occured during testing. First, without the newest patch, the game was utilizing both CPU cores to 100%. Then, after applying patch 0.9.8 this was no longer an issue. Also when I interrupted start-up animation, the sound was caught in infinite loop during whole game.
Method
This game support widescreen resolutions in Options menu (Native).
Screen change
Main menu and pre-rendered video scenes are using screen resolution of 640×480. No matter what resolution you select in Options, when in main menu or watching video scene, your monitor is switched to 640×480. I therefore put here only one screenshot from menu and cut-scene, as they are the same for normal and widescreen mode.
In-game view is Stretched when using widescreen resolution. As far as I know, you can't adjust FOV.
Main menu:
Cut-scene:
4:3 screenshots:
16:10 screenshots:
Supported resolutions
Game supports wide variety of resolutions, I don't want to transcript them all here. They begin at 512×384 and end at 2560×1600. Also 1280×720 and 1920×1080 are there (16:9).
List of widescreen resolutions the game successfully ran at: 1280×720, 1280×800, 1920×1200
List of widescreen resolutions that were not tested: All others
I tried also 2560×1600, but didn't make it into game. I ended up with a message that I have too low memory for this resolution and have to choose lower one. This is obviously not true, it's some kind of incompatibility between game and my (or any new?) system.
Singleplayer anomalies
No errors that affect gameplay.
Multiplayer support
No problem in multiplayer, you can play with widescreen resolution.
Aspect ratio support
In every widescreen case (16:9, 16:10) the game is Stretched differently against 4:3 mode. There is no clipping of image and no FOV change.
16:9
16:10
HUD stretch
In-game 2D HUD elements are not deformed when using widescreen mode, but they are ugly; very pixellated (or what the correct word is). Also on higher resolutions the elements are bigger.
Cut-scenes
Pre-rendered cut-scenes are always in 640×480 mode.
Grading
Calculated grade: D+
CCE: 100%