Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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PostPosted: 11 Apr 2008, 15:03 
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I find this interesting. Do we praise this kind of widescreen support? Surely this is almost as lazy as vert-. Granted, it's more desirable but it's still, visually at least vert-, as you're 'physically' losing the top and bottom of your screen, even if you aren't losing any actual FOV.

EDIT : Paddywak ...
This has been split from the Assassin's Creed: Detailed Report to keep the DR on topic.
Some posts referred to both the pixelization issue and the anamorphic bars ...
I did my best to split the topic to reflect the various issues ... sorry if this has affected your posts.

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PostPosted: 11 Apr 2008, 16:23 
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Some of it is artist's discretion. It would appear that they designed it with 16:9 widescreen as the baseline (it was an XBox 360 game first). Making 4:3 anamorphic is not a "bad" decision. Would it be better if they cut the horizontal for the 4:3 folks?


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PostPosted: 11 Apr 2008, 16:48 
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Uh there is actually a huge problem under 1680x1050.

http://forums.ubi.com/eve/forums/a/tpc/f/4721051016/m/4241005056

http://forums.steampowered.com/forums/showthread.php?t=671369

I am experiencing this myself on an 8800GT with a Samsung 226BW.

Hope its fixed soon.


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PostPosted: 11 Apr 2008, 17:25 
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Tanuki's screenies don't seem to have that bug though.

Too bad there's no demo (never ever), I'd love to see how it behaves on my rig (TH2G or not), both quality- and framerate-wise. :cry:
Looks like TH2G owners will need Racer_S's helpful skills again on this one :) (his tool for Condemned works so great !)


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PostPosted: 11 Apr 2008, 17:56 
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This may be a configuration issue, or a video card problem. Are you getting the same thing at other resolutions?

Tanuki,

What is your setup? Can you post pics at 1680x1050? And, how about a pic at 1400x1050? I wonder if it is an issue with not running at 720p, 1080p, or something like that.


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PostPosted: 11 Apr 2008, 18:09 
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In TripleHead it puts black bars on the sides to maintain the 16:9 aspect ratio ...

http://www.widescreengamingforum.com/forum/viewtopic.php?p=128051#128051


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PostPosted: 11 Apr 2008, 19:21 
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No, the issue only shows up at the 1680x1050 rez which happens to be my screens native, if I lower it to say 1600x900 its fine; so that is the work around which sucks. Look at the links I posted for examples and what has been tried, basically it seems to be an internal rendering problem with the game.
For now I have taken all scaling off and am running the game at 1600x900.


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PostPosted: 11 Apr 2008, 22:26 
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I don't have this problem at 1680 :? (specs in sig)

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PostPosted: 12 Apr 2008, 00:13 
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Whatever the anomaly is, it's not confined to widescreen. The 720x576 shots that Tanuki posted have it, and that is a 5:4 ratio...


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PostPosted: 12 Apr 2008, 00:13 
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Anyway, I don't really understand what this glitch is all about. I can't see anything wrong with Tanuki's shots.


To be honest I cannot notice it in static shots as well.

It stands out when moving.

I may be tempted to video capture and see if it records the problem when moving.


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