Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
It is currently 18 Dec 2024, 22:49

All times are UTC [ DST ]




Post new topic Reply to topic  [ 12 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: Armadillo Run
PostPosted: 17 Aug 2008, 07:00 
Offline
User avatar

Joined: 24 Dec 2006, 18:56
Posts: 764


Widescreen Grade: B
Multi-monitor Grade: Incomplete

Read Full Detailed Report - Armadillo Run

Armadillo Run is a physics-based puzzle game. You have to build structures with the purpose of getting an armadillo to a certain point in space. There is a selection of building materials, each with different properties, which can be combined to form almost anything. The realistic physics simulation gives you the freedom to solve each level in many different ways.

You can download and buy the game at http://www.armadillorun.com/








Top
 Profile  
 


 Post subject: Armadillo Run
PostPosted: 18 Aug 2008, 17:30 
Offline
User avatar

Joined: 24 Dec 2006, 18:56
Posts: 764
Looks like a certified entry to me :wink:
So crank do you magic :)


Top
 Profile  
 
 Post subject: Armadillo Run
PostPosted: 19 Aug 2008, 00:30 
Offline
Insiders
Insiders

Joined: 07 Nov 2005, 04:16
Posts: 3010
Can you try to get a screenshot comparison that demonstrates the extra width of widescreen being used? "More empty space on the left and right" isn't really hor +.


Top
 Profile  
 
 Post subject: Armadillo Run
PostPosted: 19 Aug 2008, 00:34 
Offline
User avatar

Joined: 24 Dec 2006, 18:56
Posts: 764
okay will try to get some :wink:

[edit]The dark line what you see is the play field. You can rotate it and zoom in/out and with this 2d you see more :wink:


Top
 Profile  
 
 Post subject: Armadillo Run
PostPosted: 20 Aug 2008, 20:50 
Offline
Founder
Founder
User avatar

Joined: 13 Oct 2003, 05:00
Posts: 7358
Are you saying that the grey box bounds the play area? If so, it appears that it's kind of an anamorphic with white bars.


Top
 Profile  
 
 Post subject: Armadillo Run
PostPosted: 20 Aug 2008, 22:45 
Offline
User avatar

Joined: 24 Dec 2006, 18:56
Posts: 764
Will post a screenshot what makes it more understandable :wink:


Did mark the outer edge of the playfield with those things :wink:


Top
 Profile  
 
 Post subject: Armadillo Run
PostPosted: 27 Aug 2008, 17:14 
Offline
User avatar

Joined: 24 Dec 2006, 18:56
Posts: 764
Bumb, what do we call this game, if you only can do something with the camera, but the playfield will be the same?


Top
 Profile  
 
 Post subject: Armadillo Run
PostPosted: 27 Aug 2008, 19:34 
Offline
Insiders
Insiders

Joined: 07 Nov 2005, 04:16
Posts: 3010
Is the extra width of widescreen ever used in this game? Or is the useful stuff always in the middle of the screen with the sides never displaying more than white background?


Top
 Profile  
 
 Post subject: Armadillo Run
PostPosted: 27 Aug 2008, 20:19 
Offline
User avatar

Joined: 24 Dec 2006, 18:56
Posts: 764
You can only zoom in/ turn the camera, and then it can be filled. The ball can be launched outside too, but that's it.


Top
 Profile  
 
 Post subject: Armadillo Run
PostPosted: 27 Aug 2008, 21:15 
Offline
Founder
Founder
User avatar

Joined: 13 Oct 2003, 05:00
Posts: 7358
Looks like it's windowboxed. I'd basically call that as no support.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 12 posts ]  Go to page 1, 2  Next

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 10 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  




Powered by phpBB® Forum Software © phpBB Group