==Game Information==
Big thanks to Astaroth.
Tom Clancy's Splinter Cell
Splinter Cell was developed by Ubisoft Montreal.
This is a stealth-based adventure game played in a third-person perspective.
You are one of those people that governments don't employ. You are one of those people that does not exist.
You are Sam Fisher.
==Version==
Retail US version with patch 1.2b installed.
==Method==
Please note that the FOV changes will only appear in cut-scenes with existing profiles. You must create a new profile/game with the FOV changes already made to get Hor + throughout the game.
No native support for widescreen resolutions.
Go to "*Root Game Directory*System" and open "SplinterCellUser.ini" with a text editor. Search for...
DesiredFOV=**
DefaultFOV=**
Change "**" to the fov for your desired aspect ratio.
Default 75
16:9 --- 91.3154482287
15:9 --- 87.61661884
16:10 --- 85.2812718522
Then search for...
Resolution=****
Change "****" to your desired widescreen resolution.
==Screen change==
The game is Hor + in widescreen resolutions.
4:3
16:9
16:10
==Supported resolutions==
List of widescreen resolutions the game successfully ran at:
1280x720, 1280x768, 1280x800, 1440x900, 1680x1050, 1920x1080, 1920x1200.
List of widescreen resolutions that were not tested:
None.
==Singleplayer anomalies==
Two-dimensional screens are stretched in widescreen resolutions.
4:3
16:9
16:10
The lockpick is a three-dimensional object and is Hor + in widescreen resolutions.
4:3
16:9
16:10
The scope-zoom and camera views are Vert - in widescreen resolutions.
4:3
16:9
16:10
4:3
16:9
16:10
The keypad mouse-click detection areas are misaligned with a left shift in widescreen resolutions. The detection width is the same so if a button will only detect a click on the left half of the button the remaining detection area will have been shifted to the left of the button. All coverage stats listed start from the left side of the button.
Button Coverage
100% - Normal coverage. The entire button has mouse-click detection.
75% - Normal mouse-click detection except for the right quarter of the button.
50% - The left half of the button is selectable.
0% - There is no mouse-click detection on the button. You must click the left area beside the button.
First column
4:3 - 100%
16:9 - 0%
16:10 - 50%
Second column
4:3 - 100%
16:9 - 50%
16:10 - 75%
Third column
4:3 - 100%
16:9 - 100%
16:10 - 100%
4:3
16:9
16:10
==Multiplayer support==
There is no multiplayer in this game.
==Aspect ratio support==
4:3, 16:9, 15:9, and 16:10 are supported.
4:3
16:9
16:10
==HUD stretch==
The HUD and all two-dimensional elements are stretched in widescreen resolutions.
4:3
16:9
16:10
==Cut-scenes==
Letterboxed, rendered cut-scenes are Hor + in widescreen resolutions.
4:3
16:9
16:10
Fullscreen, rendered cut-scenes are Hor + in widescreen resolutions.
4:3
16:9
16:10
Pre-rendered cut-scenes display in a fixed 640x480 resolution.
640x480
==Grading==
C+
Major unresolved issues:
None.
Minor unresolved issues:
None.
Summary of widescreen-related flaws:
Vert - scope and camera views. Keypad misalignment. HUD and two-dimensional elements stretched.
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