the only reason that works is cause it reduces the fov so that you cant see that shoulder...
Exactly ... it reduces the FOV to what it should be for that aspect ratio as the above math seem to prove.
Thank you Covak ... :D
the fact of the matter is that ubi didnt properly model that part of the shoulder and they didnt want that part of the shoulder visible..
Do you know that for a fact ? ... as I mentioned it just looks like a clipping issue due to the FOV being incorrect for the aspect ratio not that the shoulder wasn't modelled correctly.
This is a third party tool and using it allows you to take the FOV to ridiculous limits if you want to and you do you then get some crazy clipping going on ... that doesn't mean the devs didn't model everything correctly ... of course not ... it just means you took the FOV too far.
Also ... how do you know what they wanted or didn't want ?
its no a clipping issue its an issue with ubisoft being lazy..
The devs were maybe lazy as they didn't do the FOV properly for widescreens in the first place but not because of this.