First DR so be gentle.
==Game Information==
Call of Duty: World at War thrusts players into the ruthless and gritty chaos of WWII combat and challenges them to survive the most harrowing and climactic battles of WWII that led to the demise of the Axis powers.
==Version==
BETA 1.0.86 (November 2, 2008)
It uses the same engine as Call of Duty 4.
==Method==
Native. Select your resolution from the Display settings with the Aspect Ratio on Auto.
==Screen change==
The game is Hor+
4:3 gameplay screenshot: I used a 5:4 screen because I don't know a soul that runs 1024x768 anymore.
16:10 gameplay screenshot:
16:9 gameplay screenshot:
==Supported resolutions==
List of widescreen resolutions the game successfully ran at:
1280x800, 1280x720, 1440x900, 1600x900, 1680x1050
not ran: 1920x1080, 1920x1200, and 2560x1600
List of widescreen resolutions the game fails to run at:
none
==Singleplayer anomalies==
None
==HUD stretch==
Menu backgrounds are stretched except in gameplay, the HUD does not appear to change sizes based on resolution.
==Cut-scenes==
No cut-screens available
Calculated Grade : CERTIFIED
Major Unresolved Issues: None
Minor Unresolved Issues: None
Summary of widescreen-related flaws: None.
Cranky's coverage estimate: 100%