Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
It is currently 17 Dec 2024, 12:30

All times are UTC [ DST ]




Post new topic Reply to topic  [ 36 posts ]  Go to page Previous  1, 2, 3, 4  Next
Author Message
 Post subject: GTA IV in TripleHead ...
PostPosted: 04 Dec 2008, 11:09 
Offline
Insiders
Insiders
User avatar

Joined: 29 Jul 2007, 05:24
Posts: 1512
Location: NZ
Yep if someone said Turismo to me I would say game, I never realised it was actually a car, real or not.....

_________________
Dipping bags at Mach1.9


Top
 Profile  
 


 Post subject: GTA IV in TripleHead ...
PostPosted: 05 Dec 2008, 02:43 
Offline
Editors
Editors
User avatar

Joined: 06 Mar 2008, 17:20
Posts: 3424
Hey that blur helps the visuals a LOT imho :D No more jaggyness and no next-gen 'aaargh too much sun' be-the-vampire kind of effect. Sweet ! I don't suppose it has no impact on peformance though, am I right ?

Blur aside, did anyone try SLI AA with GTA4 ?? Since SLI is unsupported... and AA is missing... Sounds like the reasonable thing to do. :?

Keep'em pics coming Paddy, can't wait to see some chopper shots ;) (I still wonder why you didn't start this thread in the Surround Screenshots section, but many thanks anyway...) :lol:


Top
 Profile  
 
 Post subject: GTA IV in TripleHead ...
PostPosted: 05 Dec 2008, 06:32 
Offline
User avatar

Joined: 08 Dec 2006, 06:01
Posts: 1060
Paddy,

Could we possibly get some nighttime shots? Perhaps from the Annihilator (Police Chopper) or Maverick (Civilian chopper)?


Top
 Profile  
 
 Post subject: GTA IV in TripleHead ...
PostPosted: 05 Dec 2008, 07:35 
Offline
Insiders
Insiders
User avatar

Joined: 29 Jul 2007, 05:24
Posts: 1512
Location: NZ
Paddy,

Could we possibly get some nighttime shots? Perhaps from the Annihilator (Police Chopper) or Maverick (Civilian chopper)?
“Did your parents not like you or something?" LOLz to those names!

_________________
Dipping bags at Mach1.9


Top
 Profile  
 
 Post subject: GTA IV in TripleHead ...
PostPosted: 05 Dec 2008, 10:27 
Offline
Insiders
Insiders
User avatar

Joined: 22 Aug 2007, 19:00
Posts: 647
It says what car it is when you get into it, doesn't it? I wasn't aware any cars actually had the names on them in any other sense.


Top
 Profile  
 
 Post subject: GTA IV in TripleHead ...
PostPosted: 05 Dec 2008, 13:46 
Offline
Editors
Editors
User avatar

Joined: 27 Jul 2004, 17:42
Posts: 3436
... Blur aside, did anyone try SLI AA with GTA4 ?? Since SLI is unsupported... and AA is missing... Sounds like the reasonable thing to do. :?
I did ... it didn't work.

Paddy,

Could we possibly get some nighttime shots? Perhaps from the Annihilator (Police Chopper) or Maverick (Civilian chopper)?
Here you go ... http://www.widescreengamingforum.com/node/#comment-

It says what car it is when you get into it, doesn't it? ...
Not that I noticed ... lol


Top
 Profile  
 
 Post subject: GTA IV in TripleHead ...
PostPosted: 05 Dec 2008, 23:02 
Offline
Insiders
Insiders
User avatar

Joined: 14 Apr 2007, 02:13
Posts: 1514
There's probably no AA because it uses deferred rendering. The 360 version probably isn't really AA, and instead it's probably just edge-blurring (kind of like BioShock).

GTAIV is actually more demanding that Crysis when you think about it. Crysis has a lot going on graphically, but not much otherwise. With GTAIV, not only do you have the graphics, but you have the individual AI for every person and car on screen at once. There's so much going on all the time. You're also moving around the city (when driving) at a fast pace. That's a lot of data for new vehicles and people to stream in and get going.

Besides, setting everything to low on the PC version runs far, far, far better than any console version and it still looks better. I don't know why people are whining. It's almost like everyone buys a game and expects it to run fully maxed out. You can easily get a great framerate with no stuttering or anything just by lowering some settings. So what if you can't max it out? It still looks better than the console versions.

I think they did a great job with the port. It has everything the console version has and more. If you were to look at this in the reverse, it's the console versions that should be getting reports of being a terrible port. ;)

_________________
Widescreen Fixer - https://www.widescreenfixer.org/

Widescreen Fixer Twitter - https://twitter.com/widescreenfixer
Personal Twitter - https://twitter.com/davidrudie


Top
 Profile  
 
 Post subject: GTA IV in TripleHead ...
PostPosted: 05 Dec 2008, 23:48 
Offline
Editors
Editors
User avatar

Joined: 06 Mar 2008, 17:20
Posts: 3424
Except the PC version installs loads of crap on your system and may simply refuse to work for one in a million possible reasons ;) Sadly the game itself or its graphics are not the #1 concern about the PC release... As for considering the console versions the terrible port here, I guess I kinda see what you may mean but man, you've gone too far :lol: :lol:

Regarding SLI AA, I had to ask (would've loved to test it myself!) but seeing the blur in action it's obvious some choices have been made, and probably for the better. Even if the engine was supporting AA, applying it over that many objects would only help the framerate hit the ground big time...


Top
 Profile  
 
 Post subject: GTA IV in TripleHead ...
PostPosted: 06 Dec 2008, 00:53 
Offline
Insiders
Insiders
User avatar

Joined: 29 Jul 2007, 05:24
Posts: 1512
Location: NZ
How does GTA4 use the PC CPU cores? Does it spread it around or is it mostly on one core?

_________________
Dipping bags at Mach1.9


Top
 Profile  
 
 Post subject: GTA IV in TripleHead ...
PostPosted: 06 Dec 2008, 11:41 
Offline
Insiders
Insiders
User avatar

Joined: 14 Apr 2007, 02:13
Posts: 1514
I've seen reports of people noticing it using about 80% of each core in a 4-core system. So it scales really well across them.

I never actually looked myself yet.

After seeing people say the textures disappear after awhile of play, I went and played the game for about 4 hours straight and still didn't come across a single problem.

AA doesn't necessarily mean it will kill the performance. Forcing FSAA will kill the performance, but 2x MSAA or maybe even 8x CSAA won't have the impact that you might expect. But again, if it's using deferred rendering (which it most likely is), then you can't use MSAA or CSAA.

_________________
Widescreen Fixer - https://www.widescreenfixer.org/

Widescreen Fixer Twitter - https://twitter.com/widescreenfixer
Personal Twitter - https://twitter.com/davidrudie


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 36 posts ]  Go to page Previous  1, 2, 3, 4  Next

All times are UTC [ DST ]


Who is online

Users browsing this forum: DotNetDotCom.org [Bot] and 11 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  




Powered by phpBB® Forum Software © phpBB Group